True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Empathy (Cost 5, Maintenance 1/round)

Sphere of Air:
Freezing Winds (Cost 10, Maintenance n/a)

Sphere of Earth:
Sort Components (Cost 50/100 g, Maintenance n/a)

Sphere of Fire:
Speed Combustion (Cost 10, Maintenance n/a)

Sphere of Water:
Walk on Water (Cost 20, Maintenance 5/round)

Sphere of Darkness:
Shadow Walk (Cost 50, Maintenance n/a)

Sphere of Light:
Heal (Cost 10, Maintenance 5/hp)

Sphere of Time:
Restoration (Cost 50, Maintenance 10/year)

Sphere of Fate:
Chiromancy (Cost 20, Maintenance n/a)

Sphere of Law:
Leech (Cost 20, Maintenance n/a)

Sphere of Chaos:
Cat's Claws (Cost 10, Maintenance 2/round)


To generate another set of suggestions, simply refresh the page.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

PHP Code Snippets Powered By : XYZScripts.com