Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Rune of the Alert Sentry (Cost 30, Maintenance n/a)

Sphere of Air:
Rune of Projection (Cost 50, Maintenance n/a)

Sphere of Earth:
Burden of the Lumbersome Ox (Cost 20+, Maintenance 2/round)

Sphere of Fire:
Purification (Cost 30/dm3, Maintenance n/a)

Sphere of Water:
Fog (Cost 50, Maintenance 2/hour)

Sphere of Darkness:
Rehome Dead (Cost 400, Maintenance n/a)

Sphere of Light:
Save Crop (Cost 20+, Maintenance n/a)

Sphere of Time:
Circle of Rest (Cost 30, Maintenance 1/hour)

Sphere of Fate:
Hearthbond (Cost 100, Maintenance n/a)

Sphere of Law:
Rune of Cleansing (Cost 30, Maintenance 1/hour)

Sphere of Chaos:
Rune of Displacement (Cost 50, Maintenance 10/charge)


To generate another set of suggestions, simply refresh the page.

True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Empathy (Cost 5, Maintenance 1/round)

Sphere of Air:
Delirium (Cost 20, Maintenance 2/round)

Sphere of Earth:
Impenetrable Lock, (Cost 20+, Maintenance n/a)

Sphere of Fire:
Dancing Flames (Cost 10, Maintenance n/a)

Sphere of Water:
Elemental Invulnerability (Cost 10, Maintenance 1/minute)

Sphere of Darkness:
Sense Undead (Cost 20, Maintenance 2/round)

Sphere of Light:
Rays of Light (Cost 10, Maintenance n/a)

Sphere of Time:
Origin (Cost 20, Maintenance n/a)

Sphere of Fate:
Blessing (Cost 30, Maintenance 10/round)

Sphere of Law:
Invulnerability to Toxins (Cost 5, Maintenance 1/10 minutes)

Sphere of Chaos:
Silver Sabre (Cost 70, Maintenance n/a)


To generate another set of suggestions, simply refresh the page.
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