Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Rune of Precision (Cost 40, Maintenance n/a)

Sphere of Air:
Breeze (Cost 20, Maintenance n/a)

Sphere of Earth:
Lightness of the Hummingbird (Cost 50, Maintenance 10/round)

Sphere of Fire:
Fire Sprite (Cost 10, Maintenance 2/minute)

Sphere of Water:
Purify Liquid (Cost 30/dm3, Maintenance n/a)

Sphere of Darkness:
Dead Voices (Cost 50, Maintenance 2/question)

Sphere of Light:
Awaken Crystal (Cost 20, Maintenance n/a)

Sphere of Time:
Mind over Matter (Cost 100, Maintenance 5/round)

Sphere of Fate:
Wanderlust (Cost 50, Maintenance n/a)

Sphere of Law:
Rune of the Warrior (Cost 20, Maintenance 2/minute)

Sphere of Chaos:
Obscuration (Cost 50, Maintenance n/a)


To generate another set of suggestions, simply refresh the page.

True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Telekinesis (Cost 20, Maintenance 5/round)

Sphere of Air:
Alter Self (Cost 2, Maintenance n/a)

Sphere of Earth:
Celestial Friend* (Cost 30, Maintenance n/a)

Sphere of Fire:
Fire Friendship (Cost 20, Maintenance 2/round)

Sphere of Water:
Icicles (Cost 10, Maintenance n/a)

Sphere of Darkness:
Banishment (Cost 50, Maintenance n/a)

Sphere of Light:
Heal (Cost 10, Maintenance 5/hp)

Sphere of Time:
Double Actions (Cost 10, Maintenance 2/Action)

Sphere of Fate:
Domination (Cost 50, Maintenance n/a)

Sphere of Law:
Repel Demon (Cost 40, Maintenance 10/round)

Sphere of Chaos:
Shapechange (Cost 50, Maintenance n/a)


To generate another set of suggestions, simply refresh the page.
PHP Code Snippets Powered By : XYZScripts.com