Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Astral Walk (Cost 20, Maintenance 2/minute)

Sphere of Air:
Rune of Projection (Cost 50, Maintenance n/a)

Sphere of Earth:
Birthstone (Cost 50, Maintenance n/a)

Sphere of Fire:
Starlight (Cost 30, Maintenance n/a)

Sphere of Water:
Bless the Well (Cost 50, Maintenance n/a)

Sphere of Darkness:
Rune of Animation (Cost 75, Maintenance n/a)

Sphere of Light:
Awaken Crystal (Cost 20, Maintenance n/a)

Sphere of Time:
Weather Prediction (Cost 10, Maintenance n/a)

Sphere of Fate:
Circle of Summoning (Cost 100, Maintenance n/a)

Sphere of Law:
Rune of the Warrior (Cost 20, Maintenance 2/minute)

Sphere of Chaos:
Rune of Displacement (Cost 50, Maintenance 10/charge)


To generate another set of suggestions, simply refresh the page.

True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Gain Location (Cost 50, Maintenance n/a)

Sphere of Air:
Levitation (Cost 10, Maintenance 2/minute)

Sphere of Earth:
Talk With Trees (Cost 20, Maintenance 2/question)

Sphere of Fire:
Blinding Flash (Cost 40, Maintenance n/a)

Sphere of Water:
Walk on Water (Cost 20, Maintenance 5/round)

Sphere of Darkness:
Night Friends (Cost 50, Maintenance 2/minute)

Sphere of Light:
Cure Phobia (Cost 100, Maintenance n/a)

Sphere of Time:
Vanity (Cost 10, Maintenance 1/hour)

Sphere of Fate:
Command (Cost 10, Maintenance n/a)

Sphere of Law:
Detect Magic (Cost 10, Maintenance 2/round)

Sphere of Chaos:
Aura Charm (Cost 10, Maintenance 2/round)


To generate another set of suggestions, simply refresh the page.
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