What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).
When a spell originates from elsewhere than the Basic Rules, this is noted.
Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.
Sphere of All:
Spices (Cost 30, Maintenance n/a)
Sphere of Air:
Wall of Illusion (Cost 40, Maintenance n/a)
Sphere of Earth:
Fertile Soil (Cost 100, Maintenance n/a)
Sphere of Fire:
Fire Aura (Cost 20, Maintenance 2/10 minutes)
Sphere of Water:
Mirror Lake (Cost 20, Maintenance 2/hour)
Sphere of Darkness:
Rune of Many Stupid Minions (Cost 50, Maintenance n/a)
Sphere of Light:
Midwifery (Cost 20, Maintenance 2/hour)
Sphere of Time:
Circle of Deep Sleep (Cost 50, Maintenance 1/hour)
Sphere of Fate:
Banana Peel Curse (Cost 30, Maintenance n/a)
Sphere of Law:
Rune of Truthful Weakness (Cost 30, Maintenance 10/minute)
Sphere of Chaos:
Rune of Stray Magic (Cost 50, Maintenance n/a)
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