What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).
When a spell originates from elsewhere than the Basic Rules, this is noted.
Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.
Sphere of All:
Rune of Tongues (Cost 20, Maintenance 2/minute)
Sphere of Air:
Dance of the Chameleon (Cost 20, Maintenance 2/round)
Sphere of Earth:
Stone Vision (Cost 50, Maintenance 1/minute)
Sphere of Fire:
Rune of Fire (Cost 70, Maintenance n/a)
Sphere of Water:
Purify Liquid (Cost 30/dm3, Maintenance n/a)
Sphere of Darkness:
Kiss of Suffering (Cost 20, Maintenance n/a)
Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)
Sphere of Time:
Weather Prediction (Cost 10, Maintenance n/a)
Sphere of Fate:
Doll Curse (Cost 50, Maintenance n/a)
Sphere of Law:
Rune of Disenchantment (Cost 50, Maintenance 2/minute)
Sphere of Chaos:
Obfuscate Senses (Cost 20, Maintenance 2/round)
To generate another set of suggestions, simply refresh the page.