Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Rune of Tongues (Cost 20, Maintenance 2/minute)

Sphere of Air:
Thunderclap (Cost 5, Maintenance n/a)

Sphere of Earth:
Brittle Rock (Cost 40, Maintenance 20/extra m3)

Sphere of Fire:
Purification (Cost 30/dm3, Maintenance n/a)

Sphere of Water:
Little Spring (Cost 20, Maintenance 10/hour)

Sphere of Darkness:
Stalker (Cost 50, Maintenance 10/question)

Sphere of Light:
Midwifery (Cost 20, Maintenance 2/hour)

Sphere of Time:
Reverse Time (Cost 50, Maintenance n/a)

Sphere of Fate:
Doll Curse (Cost 50, Maintenance n/a)

Sphere of Law:
Rune of Forever (Cost 200, Maintenance n/a)

Sphere of Chaos:
Rune of Displacement (Cost 50, Maintenance 10/charge)


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