Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Circle of Farsight (Cost 150, Maintenance 2/round)

Sphere of Air:
Illusion Piercing (Cost 20, Maintenance 2/round)

Sphere of Earth:
Fertile Soil (Cost 100, Maintenance n/a)

Sphere of Fire:
Fire Sprite (Cost 10, Maintenance 2/minute)

Sphere of Water:
Purify Liquid (Cost 30/dm3, Maintenance n/a)

Sphere of Darkness:
Rune of Animation (Cost 75, Maintenance n/a)

Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)

Sphere of Time:
Crystal Rune (Cost 100, Maintenance 5/round)

Sphere of Fate:
Rune of Concealment (Cost 50, Maintenance 20/hour)

Sphere of Law:
Rune of Disenchantment (Cost 50, Maintenance 2/minute)

Sphere of Chaos:
Rune of the Card Shark (Cost 30, Maintenance 10/deal)


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