Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Rune of Precision (Cost 40, Maintenance n/a)

Sphere of Air:
Thunderclap (Cost 5, Maintenance n/a)

Sphere of Earth:
Birthstone (Cost 50, Maintenance n/a)

Sphere of Fire:
Starlight (Cost 30, Maintenance n/a)

Sphere of Water:
Freeze Water (Cost 50, Maintenance 2/km2)

Sphere of Darkness:
Raise Dead (Cost 150, Maintenance n/a)

Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)

Sphere of Time:
Circle of Deep Sleep (Cost 50, Maintenance 1/hour)

Sphere of Fate:
Circle of Summoning (Cost 100, Maintenance n/a)

Sphere of Law:
Rune of Truthful Weakness (Cost 30, Maintenance 10/minute)

Sphere of Chaos:
Rune of Unpredictability (Cost 50, Maintenance n/a)


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