Need a random trap to throw at your players? Fear no more, we have what you’re looking for. Or at least something like it. Hey, you may have to jury-rig it and fuse a few wire, but it should run. More or less.
The traps suggested are generic; they may need a little adaptation to your game system of choice. Some may seem familiar; they’ve made the rounds on the internet in various forms, and it’s nigh impossible not to be inspired by them in some way or other.
Have an idea of your own? Feel very encouraged to add it in the comments or mail it to us. We’re delighted to give credit and a linkback for usable traps suggestions.
This generator currently has 47 entries.
Give me three!
A locked door bars the way. There is no keyhole and no secret mechanism that opens it; for all intents and purposes, the door is a thick, wooden wall, painted to look like a door, complete with metal bands and a (non-functional) door handle. Sheer force can break the door — a couple of burly adventurers running into it shoulders first should reduce the thing to splinters. Unfortunately, what’s on the other side is not treasure — it’s a ten feet deep pit at the bottom of which are numerous sharp spikes. Severe bodily harm or even death is likely.
Old barrels full of black powder block the way. It’s possible to climb across — but the characters need to make certain that nothing makes sparks. Metal spurs or steel sabatons on a stone floor are suddenly a considerable fire risk.
As the characters head through an archway, a portcullis drops behind them — and one in front. There is a visible mechanism to raise the portcullis on the opposite wall — it’s a simple matter of walking over there and pulling the lever. The floor turns out to be a large slab balancing on an axis. Movement tilts it one way or the other, and fast reflexes are required to keep characters from slipping and falling into the pit full of spikes below.To generate more suggestions, simply refresh the page.
