Random gossip and rumours

Exploring gossip and idle chat around the wells, inns, and marketplaces of a rural community. This table was created with the Gossip magical item in mind. Use it for background noise anywhere, though it works best with fantasy and/or medieval settings.

Spill the tea!

The cabbage vendor finally heard from their relatives in the big city. Turns out they're doing fine! And they'll be sending a care package home soon! If you're eager to know more about it, you should go sit at the inn some late evening and simply listen to the people talking. The more beer goes in, the more gossip comes out if you know what I mean. Hint, hint.
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Generic Thug Template

This template is for your run-of-the-mill, average thug, whether a faceless member of the town guard or a band of highwaymen. To provide a little variation, we offer several randomised customisation options. Throw in two thugs per able-bodied, fighting player character (and more if they are highly skilled and experienced characters).

To create a more experienced thug, combine two customisations. For a very experienced thug, combine three or four.

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3

Appearance 15, Charisma 10, Authority 17
Agility 15, Strength 17
Intelligence 11, Memory 9, Discipline 11
Power 13, Control 15
Operation 12, Construction 8
# 5, MS 3%
AR -2, DMG +2
HP 40, PP n/a
DEF (76) 76/76/76
Luck 5
ALT 50%
INTU 32%

Skills of note: Brawling (41%), Coolness (33%), Weapon of choice (41%), Weapon, secondary choice (28%).

Give me four customisations for thugs!

Club (Dmg d6+d10, penalty 6), Rune of Pain (d4 charges)


Dagger (Dmg d3, penalty 2)


Lumberjack's axe (Dmg d4+2, penalty 4), Rune of Sharpness


Sword, gladius (Dmg 8, penalty 5), Rune of the Warrior. Character is immune to illusionary spells.


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Last updated January 28, 2024.

Silvanian name generator

Silv-whatnow?

This generator produces a random character name, male or female, customised for a specific, as of yet unpublished game setting. Names that can be used anywhere you need a quick NPC. Silvanian names are drawn from a Frankish or Old English background. Thuali names are predominantly Italian and Spanish inspired. In my game setting, Thuali do not use last names so those are not offered.

The generator picks gender randomly, so if you need a name belonging to a specific gender you may have to refresh a few times.

Give me some names, then!

A common Thuali man's name: Enrico.
A common Silvanian man's name: Weasel Priest.

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Edit history:

April 14, ’24: Updated to include Thuali name suggestions.

Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Circle of Insight (Cost 50, Maintenance n/a)

Sphere of Air:
Blade Rune (Cost 50, Maintenance n/a)

Sphere of Earth:
Ram (Cost 50, Maintenance n/a)

Sphere of Fire:
Rune of Fire (Cost 70, Maintenance n/a)

Sphere of Water:
Purify Liquid (Cost 30/dm3, Maintenance n/a)

Sphere of Darkness:
Stalker (Cost 50, Maintenance 10/question)

Sphere of Light:
Midwifery (Cost 20, Maintenance 2/hour)

Sphere of Time:
Mind over Matter (Cost 100, Maintenance 5/round)

Sphere of Fate:
Banana Peel Curse (Cost 30, Maintenance n/a)

Sphere of Law:
Rune of Disenchantment (Cost 50, Maintenance 2/minute)

Sphere of Chaos:
Rune of Stray Magic (Cost 50, Maintenance n/a)


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True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Gain Location (Cost 50, Maintenance n/a)

Sphere of Air:
Gentle Touch (Cost 5, Maintenance 1/minute)

Sphere of Earth:
Talk With Trees (Cost 20, Maintenance 2/question)

Sphere of Fire:
Dancing Flames (Cost 10, Maintenance n/a)

Sphere of Water:
Call Fish (Cost 20, Maintenance 2/round)

Sphere of Darkness:
Mind Blast (Cost 10, Maintenance n/a)

Sphere of Light:
Cure Phobia (Cost 100, Maintenance n/a)

Sphere of Time:
Sense Presences (Cost 20, Maintenance 2/round)

Sphere of Fate:
Celestial Friend* (Cost 30, Maintenance n/a)

Sphere of Law:
Infravision (Cost 10, Maintenance 1/round)

Sphere of Chaos:
Walk the Soul Paths* (Cost 50, Maintenance n/a)


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