Random gossip and rumours

Exploring gossip and idle chat around the wells, inns, and marketplaces of a rural community. This table was created with the Gossip magical item in mind. Use it for background noise anywhere, though it works best with fantasy and/or medieval settings.

Spill the tea!

My brother-in law is arguing with the tanner again. Mark my words, never build your house next a to tannery! You'll never get that stench out of your laundry! There's going to be consequences. What goes around comes around.
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Generic Thug Template

This template is for your run-of-the-mill, average thug, whether a faceless member of the town guard or a band of highwaymen. To provide a little variation, we offer several randomised customisation options. Throw in two thugs per able-bodied, fighting player character (and more if they are highly skilled and experienced characters).

To create a more experienced thug, combine two customisations. For a very experienced thug, combine three or four.

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3

Appearance 15, Charisma 10, Authority 17
Agility 15, Strength 17
Intelligence 11, Memory 9, Discipline 11
Power 13, Control 15
Operation 12, Construction 8
# 5, MS 3%
AR -2, DMG +2
HP 40, PP n/a
DEF (76) 76/76/76
Luck 5
ALT 50%
INTU 32%

Skills of note: Brawling (41%), Coolness (33%), Weapon of choice (41%), Weapon, secondary choice (28%).

Give me four customisations for thugs!

Club (Dmg d6+d10, penalty 6), Rune of Pain (d4 charges)


Hatchet or tomahawk (Dmg d6+d10, penalty 3), Rune of Pain (d4 charges)


Meat cleaver (Dmg d3, penalty 2)


Sword, gladius (Dmg d6+4, penalty 5), Rune of Sharpness


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Last updated January 28, 2024.

Silvanian name generator

Silv-whatnow?

This generator produces a random character name, male or female, customised for a specific, as of yet unpublished game setting. Names that can be used anywhere you need a quick NPC. Silvanian names are drawn from a Frankish or Old English background. Thuali names are predominantly Italian and Spanish inspired. In my game setting, Thuali do not use last names so those are not offered.

The generator picks gender randomly, so if you need a name belonging to a specific gender you may have to refresh a few times.

Give me some names, then!

A common Thuali woman's name: Elda.
A common Silvanian woman's name: Isaile Castle.

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Edit history:

April 14, ’24: Updated to include Thuali name suggestions.

Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Remove Rune (Cost 100, Maintenance n/a)

Sphere of Air:
Rune of Good Winds (Cost 30, Maintenance 2/hour)

Sphere of Earth:
Ram (Cost 50, Maintenance n/a)

Sphere of Fire:
Fire Sprite (Cost 10, Maintenance 2/minute)

Sphere of Water:
Gills (Cost 20, Maintenance 2/hour)

Sphere of Darkness:
Raise Dead (Cost 150, Maintenance n/a)

Sphere of Light:
Save Crop (Cost 20+, Maintenance n/a)

Sphere of Time:
Circle of Rest (Cost 30, Maintenance 1/hour)

Sphere of Fate:
Doll Curse (Cost 50, Maintenance n/a)

Sphere of Law:
Circle of Regeneration (Cost 20, Maintenance 10/hour)

Sphere of Chaos:
Circle of Shapechanging (Cost 100, Maintenance n/a)


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True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Sense Poison (Cost 20, Maintenance n/a)

Sphere of Air:
Displacement (Cost 20, Maintenance 1/round)

Sphere of Earth:
Meld Metal (Cost 30, Maintenance 5/round)

Sphere of Fire:
Combustion (Cost 20, Maintenance 2/round)

Sphere of Water:
Coral Reef (Cost 5, Maintenance 1/round)

Sphere of Darkness:
Walk with Darkness (Cost 5, Maintenance 1/round)

Sphere of Light:
Create Matter (Cost 10/g, Maintenance n/a)

Sphere of Time:
Sense Presences (Cost 20, Maintenance 2/round)

Sphere of Fate:
Harmony (Cost 20, Maintenance 5/minute)

Sphere of Law:
Boomerang (Cost 30, Maintenance n/a)

Sphere of Chaos:
Cat's Claws (Cost 10, Maintenance 2/round)


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