Random Alchemy recipe generator

Need random alchemy recipes for your budding potion maker? Need random alchemy recipes for your budding potion maker? Look no further.

Alchemy is the poor man’s wizardry, and alchemy is fun. Characters who have the skill points to spare and the time to search for herbs (or the money to pay others to do it for them) are going to want to build a recipe library.

This generator will deliver up results sorted into common, uncommon, and rare recipes—you can probably guess which category you’re going to see the most of.

The generator includes a suggestion for the page or journal in which the recipe is found. This should be ignored for starting characters determining which recipes they already know but comes in handy for those situations where characters happen upon a recipe in somebody else’s loot pile.

Give me that recipe!

You have rolled a common recipe: Poultice of Bone Restoration.
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Your recipe is jotted on one page of a notebook or diary.

Loot: Greater mundane treasure

Mundane treasure is non-magical but that does not mean it cannot be valuable. These are the items that occupy treasure chests and secret lairs, just waiting for the heroes to come pick them up, wonder how to sell them, and eventually take them home to put on the mantelpiece.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 103 entries.

Give me five!

A first aid kit or physician’s bag containing bandages, suture, needles, disinfectant, and most instruments required for quality medical care.
A beautiful cuirass made from beautiful tooled leather (+2d10 hp for fine quality).
A wrap-around or short skirt made from chain mail polished to a fine shine (+2d10 hp for fine quality).
An amulet or piece of jewellery of importance to a major religion, beautifully made and likely worth a fair bit of money.
A finely woven tapestry depicting pastoral scenes and mythical creatures.

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Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

Give me five!

It’s pea-souper day. Might as well not bother trying to navigate by landmarks or stars.
A campfire in the distance turns out to belong to a group of adventurers and travellers quite like the characters themselves; they are about the same party strength and have roughly similar equipment, and they are likely looking for the same thing. Partnership in spe, or rivals?
The characters stumble upon an old, abandoned ruin of a shrine in the wilderness. It may still be haunted, whether by the clergy that once lived there, or by whoever caused it to be abandoned in the first place.
The characters happen upon a seemingly harmless eccentric wandering more or less aimlessly in the wilds. He or she seems friendly and accommodating, if a little odd—but turns out to be the friendly neighbourhood serial killer, necromancer, or other nut job. This person may not be hostile per se, but certainly will test the characters' ethics.
The map is wrong. The heroes can’t find the landmark that’s supposed to be there, the river is in the wrong spot, or the distance measurements are whacked. Either way, the heroes are lost.

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