Random gossip and rumours

Exploring gossip and idle chat around the wells, inns, and marketplaces of a rural community. This table was created with the Gossip magical item in mind. Use it for background noise anywhere, though it works best with fantasy and/or medieval settings.

Spill the tea!

A cartwright talked about going on some kind of pilgrimage. I'm pretty sure they just want to get away from their inlaws. Nothing good is going to come from that.
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Generic Thug Template

This template is for your run-of-the-mill, average thug, whether a faceless member of the town guard or a band of highwaymen. To provide a little variation, we offer several randomised customisation options. Throw in two thugs per able-bodied, fighting player character (and more if they are highly skilled and experienced characters).

To create a more experienced thug, combine two customisations. For a very experienced thug, combine three or four.

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3

Appearance 15, Charisma 10, Authority 17
Agility 15, Strength 17
Intelligence 11, Memory 9, Discipline 11
Power 13, Control 15
Operation 12, Construction 8
# 5, MS 3%
AR -2, DMG +2
HP 40, PP n/a
DEF (76) 76/76/76
Luck 5
ALT 50%
INTU 32%

Skills of note: Brawling (41%), Coolness (33%), Weapon of choice (41%), Weapon, secondary choice (28%).

Give me four customisations for thugs!

Deep Sleeper. The character loves her sleep and does not wake at night unless completely rested or roused by others. Noises, scents, and things that go bump are easily ignored because sleep is just that sweet.
Fearless. The character is unusually difficult to rattle. She suffers no penalty to Discipline checks due to frightening or disheartening circumstances.

Dagger (Dmg d3, penalty 2)

This thug has a +1d4 bonus to Agility, possibly allowing them to exceed 20.

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Last updated January 28, 2024.


What’s a pain in the backside? Rolling up random herbs. It’s enough to make somebody not want to play a herbalist after all.

To the rescue! The random table scales the chances of finding rare herbs so that you’ll end up with a lot more common and low-value specimens (just as if you’d used the table in the Basic Rules).

Get me some herbs!

Your herb is a poisonous herb or berry with a value of 1.

Management assumes no responsibility for careless consumption.
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Creepy Crawlies updated!

The Creepy Crawlies pdf has been updated with the addition of a new creature: The werewolf.

The legend of the werewolf – a human with the ability or curse to shapeshift into the form of a wolf, or a hybrid form of man and wolf, typically under the influence of the full moon – dates back to the first century after Christ, and is probably older yet. The myth gained traction in Europe in medieval times and spread to the New World, peaking in the 17th century, subsiding in the 18th, and enjoying a resurgence in 20th-century horror movies.

Werewolves have a long history in Europe, and the legend takes many forms. This creature sheet describes the archetypical central European and Slavic werewolf familiar from Gothic horror; a man who turns into a murderous beast at the full moon. Quirks and abilities are taken from European legends and traditions.

Download your new copy today!

Downtime at the Inn (Generic)

Sometimes, the characters need a break – and by break they don’t really mean another story hook. This generator covers ordinary day-to-day things happening at the local inn in town which the characters are familiar with. A lot of entries here are simply background noise that characters resting up or waiting on somebody might act upon if they wish.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 54 entries.

Give me five!

A beautiful performer is beguiling guests, trying to convince them to fork over large sums of money and maybe even leave town to elope with them, only to get dumped somewhere else, later on.
A gifted musician or performer challenges anyone coming in the door to a musical duel. The loser has to buy a round for the entire taproom.
An assassin has been hired to kill a character or another patron of the inn. The characters probably manage to foil the attempt which then in turn becomes a hook leading to their next investigative adventure in town.
A local patron talks the ear off anyone who will listen to their ghost stories and other made-up-on-the-spot babble. They're really here for the free beer, a man's throat gets so dry talking of these things, yanno?
Somebody has stolen the inn's famous recipe for beer, pie, or anything else. There's nothing else to do about it: The characters will have to visit every other establishment in town in order to locate the thief by taste testing.

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