Random gossip and rumours

Exploring gossip and idle chat around the wells, inns, and marketplaces of a rural community. This table was created with the Gossip magical item in mind. Use it for background noise anywhere, though it works best with fantasy and/or medieval settings.

Spill the tea!

The preacher Keeps making goo-goo eyes at the innkeeper's maid. They're going to end up banned from that place. Or beaten up by her uncles. Foolishness.
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Generic Thug Template

This template is for your run-of-the-mill, average thug, whether a faceless member of the town guard or a band of highwaymen. To provide a little variation, we offer several randomised customisation options. Throw in two thugs per able-bodied, fighting player character (and more if they are highly skilled and experienced characters).

To create a more experienced thug, combine two customisations. For a very experienced thug, combine three or four.

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3

Appearance 15, Charisma 10, Authority 17
Agility 15, Strength 17
Intelligence 11, Memory 9, Discipline 11
Power 13, Control 15
Operation 12, Construction 8
# 5, MS 3%
AR -2, DMG +2
HP 40, PP n/a
DEF (76) 76/76/76
Luck 5
ALT 50%
INTU 32%

Skills of note: Brawling (41%), Coolness (33%), Weapon of choice (41%), Weapon, secondary choice (28%).

Give me four customisations for thugs!

Ambidextrous. The character uses both hands equally well and may operate tools and weapons with both hands without penalties for using the off hand.
Illusion Piercing. The character sees through illusions and invisibility on a 3d Intelligence check. She must have reason to suspect that an illusion or invisible person is present before checking.

Javelin (Dmg d8, penalty 5)

Spear, stabbing (Dmg d8+1, penalty 8)

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Last updated January 28, 2024.


What’s a pain in the backside? Rolling up random herbs. It’s enough to make somebody not want to play a herbalist after all.

To the rescue! The random table scales the chances of finding rare herbs so that you’ll end up with a lot more common and low-value specimens (just as if you’d used the table in the Basic Rules).

Get me some herbs!

Your herb is a spice with a value of 9.

Use in moderation.
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Creepy Crawlies updated!

The Creepy Crawlies pdf has been updated with the addition of a new creature: The werewolf.

The legend of the werewolf – a human with the ability or curse to shapeshift into the form of a wolf, or a hybrid form of man and wolf, typically under the influence of the full moon – dates back to the first century after Christ, and is probably older yet. The myth gained traction in Europe in medieval times and spread to the New World, peaking in the 17th century, subsiding in the 18th, and enjoying a resurgence in 20th-century horror movies.

Werewolves have a long history in Europe, and the legend takes many forms. This creature sheet describes the archetypical central European and Slavic werewolf familiar from Gothic horror; a man who turns into a murderous beast at the full moon. Quirks and abilities are taken from European legends and traditions.

Download your new copy today!

Downtime at the Inn (Generic)

Sometimes, the characters need a break – and by break they don’t really mean another story hook. This generator covers ordinary day-to-day things happening at the local inn in town which the characters are familiar with. A lot of entries here are simply background noise that characters resting up or waiting on somebody might act upon if they wish.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 54 entries.

Give me five!

Two patrons argue over which is better out of two weapons or tools. Bonus points if you can get the characters to take a side and argue with each other over the same question. This is how friendships and enemies for life are made!
Somebody with a bit of money is leaving town and throwing one last bash for their friends here tonight.
A painting in a room – the characters' room or the common room, or anywhere else, really – appears to change on the regular. Details change, and if you're gone for a while you may barely recognise the scenery five months later. Why does this happen? Is it some kind of window into another reality or simply the result of a bored enchanter's attempt to amuse themselves? Is anyone here named Dorian Gray?
Somebody has been murdered and they were important enough for the City Watch to lock the place down until the culprit is found. So who is it?
A table's worth of drunks play a drinking game and anyone can join as long as they have money.

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