Need a random trap to throw at your players? Fear no more, we have what you’re looking for. Or at least something like it. Hey, you may have to jury-rig it and fuse a few wire, but it should run. More or less.
The traps suggested are generic; they may need a little adaptation to your game system of choice. Some may seem familiar; they’ve made the rounds on the internet in various forms, and it’s nigh impossible not to be inspired by them in some way or other.
Have an idea of your own? Feel very encouraged to add it in the comments or mail it to us. We’re delighted to give credit and a linkback for usable traps suggestions.
This generator currently has 47 entries.
Give me three!
Our intrepid adventurers enter a circular room with two opposing doors, neither of which has a visible means of being opened. Next to each door is one or more small glass boxes upon which are painted the words, ‘In case of fire, break glass’. Inside is a small glass vial of clear liquid. One glass vial contains only water, and when removed from the box, the key drops out as well. The others? Gas, poison, whatever suits the story.
The way ahead is blocked by a door, next to which is a panel with five circular depressions in a single line. Next to it hangs a basket containing five coloured crystals: red, blue, yellow, green, and violet. Arranging the crystals in the order of the rainbow unlocks the door; any other combination triggers an explosion.
Our heroes enter a long gallery in which mist gathers on the walls — a damp, underground installation, nothing immediately weird about that. However, the moisture is hallucinogenic, and the longer the characters breathe the air in here, the more vivid their hallucinations. Bonus points if they end up fighting one another in the belief that they’re surrounded by monsters.To generate more suggestions, simply refresh the page.
