Creepy Crawlies—it’s time for things that go bump!

Creepy Crawlies is the monster manual of the Imagines game system. What’s a game without things that creep, crawl, and go bump in the night? Let’s get started with a few of the classics: Let loose the vampires, bring in the alternate reality explanars, and let your sorcerers summon familiars—and that’s just the beginning.

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Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

Give me five!

A well camouflaged common dragon with the Amphibian core quirk lurks in a pond or river, preying on deer and other sizeable mammals leaning in to drink.
A caught fish has swallowed a ring or other small piece of jewellery. Magical or mundane? Valuable or just coloured glass?
One man’s trash is another man’s treasure. The characters happen upon an abandoned campsite where they may recover a few mundane items—likely of little value, but when short on cooking gear any old cast iron pot will do!
A pile of white feathers on the shore of a lake or river may be all that a fox left from its meal, or it may be the feather-dress of a swan maiden, a bird spirit that can take on a human appearance if it wishes. Without its feathers, the girl cannot return to bird form and she’ll obviously want them back.
A massive briar patch blocks the path ahead. Pass through with machetes, or ride around? What’s in the middle, Sleeping Beauty’s castle?

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Encounters on the roads

What happens while the characters are plodding along the king’s roads connecting towns and cities in fairly populated lands? These encounters are intended for roads where the heroes are more likely to meet other travellers than wildlife or monsters.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 100 entries.

Give me five!

The donkey of a travelling trader flat out refuses to move. He’ll be stuck there for at least a few hours until it changes its mind.
Soldiers in large numbers march or ride down the road, forcing everyone else to get out of their way. Drummers play their tattoos, buglers bugle, pipers pipe, and sergeants bark—whatever is going on, it’s going to be bloody.
An exotic-looking traveller tries to ask questions of everyone he passes but as no one speaks his language, it’s hard to tell what he’s looking for.
A group of adventurers pass by, acting mysterious and furtive. Were they hired to get somewhere before the heroes? Are they on the same mission? Were they hired by the same guy, or by his competitor?
Two knights or duellists were going at it just before the heroes turned up. Now one lies bleeding in a ditch, in dire need of medical assistance, while the other is riding away triumphantly with his squire or second. The dying knight or duellist’s second or squire begs the heroes for help.
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18th century rider on a Friesian horse.

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