Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

Give me five!

A tree flowers or bears fruit at the wrong season; apples in spring, cherry flowers in autumn, etc. Some enchanter must have been bored.
An old rune stone or similar monument from ancient times lies covered under moss and vines. Whatever is written on it probably stopped being relevant hundreds of years ago.
A prey animal—typically a hare or a fawn—hides in the grass until the characters all but step on it, at which time it bolts and tries to make its escape.
Fire! Whether on the plains or in the forest, fire means danger. The heroes will be running for their lives along with the wildlife, and possibly even fighting off panicked animals for a spot on that island in the middle of the river that the fire (hopefully) won’t reach.
One or more heroes sneak out of camp to make out, fight, smoke illegal herbs, or just go to the bathroom behind a large-leafed bush. While thus preoccupied, and quite likely with pants around their ankles, our hero or heroes find themselves stared down by a rare, beautiful creature. Will they manage to lace up and move quick enough to capture it? Return to camp, pretending nothing happened? Bonus points for being snorted and scoffed at by mythical beasts out of the folklore appropriate to the campaign—the more magical and intelligent the better.

To generate more suggestions, simply refresh the page.
PHP Code Snippets Powered By : XYZScripts.com