Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Remove Rune (Cost 100, Maintenance n/a)

Sphere of Air:
Blade Rune (Cost 50, Maintenance n/a)

Sphere of Earth:
Stone Vision (Cost 50, Maintenance 1/minute)

Sphere of Fire:
Fire Sprite (Cost 10, Maintenance 2/minute)

Sphere of Water:
Mirror Lake (Cost 20, Maintenance 2/hour)

Sphere of Darkness:
Read Body (Cost 100, Maintenance 5/minute)

Sphere of Light:
Save Crop (Cost 20+, Maintenance n/a)

Sphere of Time:
Crystal Rune (Cost 100, Maintenance 5/round)

Sphere of Fate:
Scapegoat (Cost 100, Maintenance n/a)

Sphere of Law:
Rune of the Foreigner (Cost 20, Maintenance 2/minute)

Sphere of Chaos:
Reverse Rune (Cost 50, Maintenance n/a)


To generate another set of suggestions, simply refresh the page.

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