Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Steal Knowledge (Cost 100+, Maintenance n/a)

Sphere of Air:
Calm the Wind (Cost 20, Maintenance n/a)

Sphere of Earth:
Fertile Soil (Cost 100, Maintenance n/a)

Sphere of Fire:
Fire Sprite (Cost 10, Maintenance 2/minute)

Sphere of Water:
Call the Rain (Cost 20, Maintenance n/a)

Sphere of Darkness:
Stalker (Cost 50, Maintenance 10/question)

Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)

Sphere of Time:
Rune of Decay (Cost 30, Maintenance 2/year)

Sphere of Fate:
Scapegoat (Cost 100, Maintenance n/a)

Sphere of Law:
Rune of Cleansing (Cost 30, Maintenance 1/hour)

Sphere of Chaos:
Obfuscate Senses (Cost 20, Maintenance 2/round)


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