Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Read Object (Cost 30, Maintenance n/a)

Sphere of Air:
Rune of Flight (Cost 40, Maintenance 20/hour)

Sphere of Earth:
Gargoyle (Cost 150, Maintenance n/a)

Sphere of Fire:
Fire Aura (Cost 20, Maintenance 2/10 minutes)

Sphere of Water:
Dry Path (Cost 20, Maintenance 2/hour)

Sphere of Darkness:
Rune of Animation (Cost 75, Maintenance n/a)

Sphere of Light:
Save Crop (Cost 20+, Maintenance n/a)

Sphere of Time:
Crystal Rune (Cost 100, Maintenance 5/round)

Sphere of Fate:
Rune of Concealment (Cost 50, Maintenance 20/hour)

Sphere of Law:
Circle of Protection from Undead (Cost 50, Maintenance 1/minute)

Sphere of Chaos:
Rune of Unpredictability (Cost 50, Maintenance n/a)


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