Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Rune of Pain (Cost 50, Maintenance n/a)

Sphere of Air:
Rune of Projection (Cost 50, Maintenance n/a)

Sphere of Earth:
Rune of Endurance (Cost 20, Maintenance n/a)

Sphere of Fire:
Rune of Fire (Cost 70, Maintenance n/a)

Sphere of Water:
Mistscapes (Cost 50, Maintenance 5/minute)

Sphere of Darkness:
Stalker (Cost 50, Maintenance 10/question)

Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)

Sphere of Time:
Circle of Deep Sleep (Cost 50, Maintenance 1/hour)

Sphere of Fate:
Rune of the Silken Tongue (Cost 30, Maintenance 2/minute)

Sphere of Law:
Rune of Forever (Cost 200, Maintenance n/a)

Sphere of Chaos:
Rune of the Card Shark (Cost 30, Maintenance 10/deal)


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