True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Honour Bond (Cost 100, Maintenance n/a)

Sphere of Air:
Invisible Shield (Cost 10, Maintenance 2/round)

Sphere of Earth:
Meld Metal (Cost 30, Maintenance 5/round)

Sphere of Fire:
Combustion (Cost 20, Maintenance 2/round)

Sphere of Water:
Coral Reef (Cost 5, Maintenance 1/round)

Sphere of Darkness:
Mind Blast (Cost 10, Maintenance n/a)

Sphere of Light:
Weapon in a Can (Cost 10, Maintenance 2/round)

Sphere of Time:
Vanity (Cost 10, Maintenance 1/hour)

Sphere of Fate:
Soul Command (Cost 50, Maintenance 10/question)

Sphere of Law:
Mind Read (Cost 20, Maintenance 5/minute)

Sphere of Chaos:
Shapechange (Cost 50, Maintenance n/a)


To generate another set of suggestions, simply refresh the page.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

PHP Code Snippets Powered By : XYZScripts.com