True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Transfer Strength (Cost 20+, Maintenance 10+)

Sphere of Air:
Freezing Winds (Cost 10, Maintenance n/a)

Sphere of Earth:
Closed Mind (Cost 20, Maintenance 5/minute)

Sphere of Fire:
Fire Friendship (Cost 20, Maintenance 2/round)

Sphere of Water:
Celestial Friend* (Cost 30, Maintenance n/a)

Sphere of Darkness:
Walk with Darkness (Cost 5, Maintenance 1/round)

Sphere of Light:
Create Matter (Cost 10/g, Maintenance n/a)

Sphere of Time:
Dream Realm (Cost 20, Maintenance 10/minute)

Sphere of Fate:
Celestial Friend* (Cost 30, Maintenance n/a)

Sphere of Law:
Sense Magic (Cost 50, Maintenance 2/round)

Sphere of Chaos:
Shapechange (Cost 50, Maintenance n/a)


To generate another set of suggestions, simply refresh the page.

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