What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
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Ruins of an old settlement or farmstead may cause characters to wonder who once lived here, and why it was abandoned.
A trail leads towards a glade where a small group of lepers or other outcasts try to carve out a miserable living for themselves.
A rabbit warren offers easy pickings for dinner.
The characters happen upon a seemingly harmless eccentric wandering more or less aimlessly in the wilds. He or she seems friendly and accommodating, if a little odd—but turns out to be the friendly neighbourhood serial killer, necromancer, or other nut job. This person may not be hostile per se, but certainly will test the characters' ethics.
A secluded cave or meadow turns out to be the home of a recluse or hermit who is terrified of the characters at first. If approached in a non-hostile fashion he may offer shelter and travelling supplies from his garden, as well as prove very knowledgeable of the wilderness of the region.
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