Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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Torrential rains may force the characters to seek high ground and shelter.
A cave or glade became the final campsite of an injured traveller or adventurer. Depending on how long time has passed there may be supplies or valuables to find—and a body to bury.
Who watches the watchman? Whoever’s on sentry duty is watched intently by a large owl or similar bird. Was it sent by someone to watch the characters? Or does it just have its nest nearby?
A herd of animals make their way past. While that doesn’t sound too ominous on its own, consider the size of say, gnus, wildebeest, or zebras—in the hundreds. Everything is fine as long as they don’t spook but if they do, the heroes may well find themselves struggling to not get trampled to death.
A boar has piglets and the heroes are way too close! Cue charging tusked inferno!

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