Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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A tree flowers or bears fruit at the wrong season; apples in spring, cherry flowers in autumn, etc. Some enchanter must have been bored.
A large stag or bull moose decides that he ain’t moving for no one—the characters will have to go around him or fight him. Gods help them if they look twice at his does!
Local predators track the group and may attack travellers who step apart from the group/away from the fire, or mounts and pack animals straying too far from their owners.
The smell of decomposing flesh leads the heroes to a glade in which several corpses of hunters lie rotting in the sun. From the looks of things whatever they chased a) put up one heck of a fight and b) has entirely too many teeth and claws. What’s worse, it might still be in the area.
A fox or similar creature gets into the supplies overnight. While an alert sentry may chase the critter off before too much damage is done, some food is spoiled.

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