What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
This generator currently has 106 entries.
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A young common dragon decides to sniff the characters out; the dragon is not looking for a fight per se but may be tempted, whether by the characters’ possessions or by their dinner.
A brook or river turns out to be full of trout or similar fish, offering easy dinner.
A prey animal—typically a hare or a fawn—hides in the grass until the characters all but step on it, at which time it bolts and tries to make its escape.
A glade or valley turns out to hold a warm spring, or if the region has no volcanic activity whatsoever, a perfect fishing spot. This wouldn’t be a half bad place to take a few days of rest and recuperation.
Something lurks in the river that the heroes are fording. Depending on the climate it might be a crocodile, an aquatic dragon, oversized otters, giant fish—or perhaps one of the most lethal animals out of Africa, the hippopotamus?
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