Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

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The characters stumble upon an old, abandoned ruin of a shrine in the wilderness. It may still be haunted, whether by the clergy that once lived there, or by whoever caused it to be abandoned in the first place.
The sound of someone singing beautifully in the distance may cause characters to step off the safe path near a riverbed, lake, or in a swamp or delta. Ghost luring travellers to their death, or local girl who a) knows where to walk safely and b) likes to sing?
The characters come across a large, ancient tree which has been uprooted and removed, leaving only the hole behind. What happened? Maybe some giant needed a new walking stick?
Fire! Whether on the plains or in the forest, fire means danger. The heroes will be running for their lives along with the wildlife, and possibly even fighting off panicked animals for a spot on that island in the middle of the river that the fire (hopefully) won’t reach.
A falling star blazes across the night sky, and then the ground trembles and the heavens roar as it impacts! The heroes may decide to go looking for the star metal and find it. What is it made of? Does it contain valuable gemstones or metals? Are those old legends about swords crafted from falling stars true? Does it hold religious significance? Can star dirt be used for magical spells?

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