What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
This generator currently has 106 entries.
Give me five!
A sheltered valley turns out to be where local cattle rustlers hide their stolen animals before re-branding and re-sale at the larger market fairs of the region. Dead travellers tell no tales.
Circling crows, carrion birds or even lich fowl may draw the characters’ attention to the site of a small battle some days previous. The bodies of the losing side still lie about, stripped of valuables and weapons, and badly in need of disposal and funeral rites.
Something glints in the water of a river or lake. One swim later the characters may possess a ring or similar piece of jewellery that may or may not be enchanted, and possibly belonging to someone else.
A great hunting cat stalks the characters, possibly out of curiosity, possibly in the hope of catching one of them alone for an easy meal.
A herd of animals make their way past. While that doesn’t sound too ominous on its own, consider the size of say, gnus, wildebeest, or zebras—in the hundreds. Everything is fine as long as they don’t spook but if they do, the heroes may well find themselves struggling to not get trampled to death.
To generate more suggestions, simply refresh the page.