Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

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An old or injured predator attempts to steal food from the heroes’ campfire. If successful it may follow them around for a while to steal more.
A young common dragon decides to sniff the characters out; the dragon is not looking for a fight per se but may be tempted, whether by the characters’ possessions or by their dinner.
Heavy rains force travellers to take shelter for the day.
The characters stumble upon an old, abandoned ruin of a shrine in the wilderness. It may still be haunted, whether by the clergy that once lived there, or by whoever caused it to be abandoned in the first place.
A lone cow wanders the wilderness, having gotten lost from its farm. It associates humans with feed and care and is likely to tag after the characters as they travel on.

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