Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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Ruins of an old settlement or farmstead may cause characters to wonder who once lived here, and why it was abandoned.
A brook or river turns out to be full of trout or similar fish, offering easy dinner.
Who let the dogs out? A noble hunting party with horses, horns and hounds rush through camp, without any concern for what or who gets trampled underfoot.
A secluded dell or vale turns out to be the secret hideout of someone who is very much wanted by the authorities. Will the heroes be offered dinner, or turned away at crossbow point? Will they keep the fugitive’s location secret or cash in the reward?
The heroes are hired to protect, or bump into a hunting party venturing into the deep forest or far out on the plains in search of rare, dangerous prey. When the natives carrying the gear and tents begin running away in the night it slowly becomes clear to the heroes that the hunters aren’t looking for lions. They’re out for a rare breed of humanoids – gotta get your trophies before they’re all gone! Will the heroes assist in the souvenir hunt, or will they take a stand for the elves, goblins, or whatever the prey turns out to be?

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