Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

Give me five!

A distracted scholar, scientist, alchemist or other academic wanders into camp while searching for a specific rare herb, butterfly, or mineral.
A couple of abandoned crates or packs by a river or lake hints of smugglers in the area—but why did they leave their contraband here, and will they be coming back for it?
Flickering lights in a marshland area may cause the characters to wander off the safe path. Will-o-the-wisps or travellers in distress?
A flock of birds suddenly and noisily takes wing nearby, startled by a predator—or perhaps by other travellers.
A lonely grave marker in the wilderness proves no threat in itself, but the ghost attaches itself to the party, haunting them at night as a white outline of a person. It wants to be properly buried, or otherwise have some wrong put right, but can do no actual harm beyond frightening people with its appearance.

To generate more suggestions, simply refresh the page.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

PHP Code Snippets Powered By : XYZScripts.com