Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

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Torrential rains make it difficult to find dry firewood. A miserable night awaits.
Game is unusually abundant in this particular part of the woods. No one is going hungry tonight!
The sound of someone singing beautifully in the distance may cause characters to step off the safe path near a riverbed, lake, or in a swamp or delta. Ghost luring travellers to their death, or local girl who a) knows where to walk safely and b) likes to sing?
A stretch of land offers a ripe harvest of fruits or edible plants, depending on the land and the season. Tonight’s dinner may be vegetarian but it will certainly be plentiful.
A fox or similar creature gets into the supplies overnight. While an alert sentry may chase the critter off before too much damage is done, some food is spoiled.

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