Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

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The characters stumble upon the hidden entrance to a small tomb or burial mound, whether an ancient grave where only a few bits of flint or bronze remain, or something more recent and possibly ominous.
The characters happen upon a seemingly harmless eccentric wandering more or less aimlessly in the wilds. He or she seems friendly and accommodating, if a little odd—but turns out to be the friendly neighbourhood serial killer, necromancer, or other nut job. This person may not be hostile per se, but certainly will test the characters' ethics.
A pile of white feathers on the shore of a lake or river may be all that a fox left from its meal, or it may be the feather-dress of a swan maiden, a bird spirit that can take on a human appearance if it wishes. Without its feathers, the girl cannot return to bird form and she’ll obviously want them back.
A common dragon or very large bird of prey circles overhead for a while. Is it watching the characters, or something else? Is it large enough to consider them or their mounts easy dinner?
The smell of decomposing flesh leads the heroes to a glade in which several corpses of hunters lie rotting in the sun. From the looks of things whatever they chased a) put up one heck of a fight and b) has entirely too many teeth and claws. What’s worse, it might still be in the area.

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