What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
This generator currently has 106 entries.
Give me five!
A character stumbles upon an old, rotting leather pouch containing a few coins that no one is likely to recognize the origin of.
A single traveller or a small party approaches the characters—they’ve lost their map or guide and are hopelessly lost, asking for directions towards the nearest settlement.
A small patrol of elves, faerie, or other group of woodland dwellers—in a setting where humanity is the only intelligent species, they’ll be an isolated group of loggers and trappers, perhaps—who don’t quite seem to appreciate the characters’ intrusion on what they perceive to be their land.
The characters come upon a den or nest of young animals; a good opportunity for someone who always wanted a ferret, wolf cub, or baby mountain lion.
A shifty merchant has set up a trading post in a secluded dell, bartering his wares with a group of people or creatures that his own species normally refuses to trade with, or outright tries to exterminate. Trading quality weapons for furs and precious stones the merchant is making a pretty penny, but those weapons are bound to end up used against human settlers elsewhere sooner or later.
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