Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

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An old or injured predator attempts to steal food from the heroes’ campfire. If successful it may follow them around for a while to steal more.
A caught fish has swallowed a ring or other small piece of jewellery. Magical or mundane? Valuable or just coloured glass?
Who let the dogs out? A noble hunting party with horses, horns and hounds rush through camp, without any concern for what or who gets trampled underfoot.
The characters bump into a small group of people who are obviously accustomed to surviving in the wild, yet ask many questions about the characters’ origin and affiliations. They are army scouts, and may offer a bit of help upon verifying that the characters do not belong to the opposing faction or army—unless they do.
The smell of decomposing flesh leads the heroes to a glade in which several corpses of hunters lie rotting in the sun. From the looks of things whatever they chased a) put up one heck of a fight and b) has entirely too many teeth and claws. What’s worse, it might still be in the area.

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