Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Generous. The character lacks understanding of the value of stuff and tends to give it away willy-nilly. She’s a financial disaster area but probably well liked.
Lazy. The character doesn’t do more physical labour than absolutely necessary—and preferably less.
Meek. The character lacks self esteem and feels that her best is not good enough. She tends to mess things up by trying to do well enough.
Wanderer. The character is familiar with the secret code or signals of a group of people—typically a guild, a band of thieves, a secret order, a coven, or vagabond network. She knows how to identify others like her, and how to identify herself to them.
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