Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 15 more.

Give me four!

Enduring. The character may exert themselves for twice as long as usual. For most humans, the amount of hours an untrained character can continue to run or walk at a brisk pace without the need for a break is equal to half their Physique score.
Remorseful. Something in the character’s past was a grave mistake. They’re ashamed of it and likely worry about consequences eventually catching up with them.
Wanderer. The character knows a secret code or set of signals used by a group of people — typically a guild, a band of thieves, a secret order, a coven, or possibly a network of vagabonds and vagrants. They know how to identify members and how to identify themselves to them.
Handy. The character has a knack for fixing and maintaining tools and equipment. They get 10% free Repairs skill.

To generate another combination of four quirks, simply refresh the page.

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