Magic gone wild!

Whenever spells are cast there is a risk of the arcane energies not acting as the spell caster intended. Spell casters with low Control scores are more prone to magical mishaps, but all mages will find themselves showered in butterflies—or tons of bricks—on occasion.

This generator currently contains the 300 entries of the Basic Rules and 18 new ones.

Give me one of each!

If the fumble was from a self-affecting spell:

The Alertness score of any of the nearest 10 self aware creatures is lowered or raised by 50% for 2d10 hours. The score cannot drop below 1% nor rise above 99%.

If the fumble was from an offensive or defensive spell:

The spell caster’s weapon develops a passionate hatred of an enemy of the spell caster (likely one who was present at the time of spellcasting). Until that foe is dead the weapon growls audibly whenever the foe is near.The weapon has a +20% to attack and +2 damage towards this foe. The weapon knows its person and will not be fooled by disguises or illusions.

If the fumble was from a spell with audiovisual effects:

The next clock or timepiece that the spell caster touches instantly stops. The spell has no effect.
To generate another set of spell fumbles, simply refresh the page.

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