Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Bad Reputation. The characters’ native community has a negative impression of her. She will get little help from them. This may be due to racism, sexism, something she said or did, social station or the lack of it, etc.
Cloaked. The character naturally blends into her surroundings, even in broad daylight. This ability, skirting on the supernatural, confers a minus 50% penalty to Alertness checks made by others to detect the character’s presence.
Curious. The character is inquisitive and sometimes this gets her into trouble. She just needs to know everything first.
Night Blind. All penalties on fighting and operating in the dark are doubled because the character cannot see. If her race normally has night vision or a similar ability, the character only has the night vision normal to humans.
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