Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Disease. The character suffers from an incurable disease. While she can go adventuring she is dependent on a steady supply of medicine or treatment.
Easy Learner. The character’s base critical chance is raised by 5%.
Odd-fashioned. The character likes to dress by strange or usual designs, causing her to stand out in a crowd. She may belong to a subculture, want to be something she isn’t, or be fascinated with the apparel of another era.
Tea Addict. Life is hard but fortunately there’s tea. This character has chamomile for your cold, honey tea for your sore throat, and chilli tea for when you need a pick-me-up. Expect to find her mug-in-hand, browsing the shelves for exotic teas in colourful packets.
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