Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Focused. When using a skill, the character is good at focusing her attention. She gains a d10% bonus to all skill checks related to Psyche and Technology.
Folklore Tradition. The character comes from a family with a strong tradition for stories and legends of old—whether these are fairytales, sagas, or local history. Add 10% free in her Folklore skill.
Stone Heart. The character doesn’t experience much in terms of an emotional life. She has little capacity for emotion and may find it hard to interact with her surroundings without coming off as cold and lacking compassion.
Wanderer. The character is familiar with the secret code or signals of a group of people—typically a guild, a band of thieves, a secret order, a coven, or vagabond network. She knows how to identify others like her, and how to identify herself to them.

To generate another combination of four quirks, simply refresh the page.

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