Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Focused. When using a skill, the character is good at focusing her attention. She gains a d10% bonus to all skill checks related to Psyche and Technology.
Gimmick. The character has a gimmick—an easily recognised feature or characteristic. This may be a special haircut, a dress code, an eyepatch, a signature move, a graffiti tag—anything. If and when she gains a reputation, strangers will recognise her far easier because of this.
No Sense of Locations. When trying to find her way around unfamiliar surroundings the character tends to get lost. Easily.
Unbeliever. There’s a rational explanation for everything. Gods were invented by people, magic is sleight-of-hand and mirrors. Everything has a natural explanation.

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