Magic gone wild!

Whenever spells are cast there is a risk of the arcane energies not acting as the spell caster intended. Spell casters with low Control scores are more prone to magical mishaps, but all mages will find themselves showered in butterflies—or tons of bricks—on occasion.

This generator currently contains the 300 entries of the Basic Rules and 18 new ones.

Give me one of each!

If the fumble was from a self-affecting spell:

The spell caster’s number of Actions are halved for d4 rounds ahead.

If the fumble was from an offensive or defensive spell:

The spell appears to work as intended but all effects are pure illusion.

If the fumble was from a spell with audiovisual effects:

The spell caster is partially transported elsewhere. Her body remains but her sensory perception comes from somewhere else. She sees her surroundings as those of the other place, talks to people only she can see, eats invisible food and uses items not present, and so on. The effect lasts for 2d10 hours after which the spell caster’s senses are reunited with her body.
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