What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).
When a spell originates from elsewhere than the Basic Rules, this is noted.
Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.
Sphere of All:
Circle of Insight (Cost 50, Maintenance n/a)
Sphere of Air:
Blade Rune (Cost 50, Maintenance n/a)
Sphere of Earth:
Rune of Strength (Cost 10+, Maintenance n/a)
Sphere of Fire:
Rune of Fire (Cost 70, Maintenance n/a)
Sphere of Water:
Call the Rain (Cost 20, Maintenance n/a)
Sphere of Darkness:
Towards the Light (Cost 50, Maintenance 2/question)
Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)
Sphere of Time:
Circle of Rest (Cost 30, Maintenance 1/hour)
Sphere of Fate:
Scapegoat (Cost 100, Maintenance n/a)
Sphere of Law:
Circle of Regeneration (Cost 20, Maintenance 10/hour)
Sphere of Chaos:
Reverse Rune (Cost 50, Maintenance n/a)
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