What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).
When a spell originates from elsewhere than the Basic Rules, this is noted.
Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.
Sphere of All:
Rune of Tongues (Cost 20, Maintenance 2/minute)
Sphere of Air:
Rune of Flight (Cost 40, Maintenance 20/hour)
Sphere of Earth:
Rune of the Forest Floor (Cost 20, Maintenance 2/minute)
Sphere of Fire:
Fire Sprite (Cost 10, Maintenance 2/minute)
Sphere of Water:
Freeze Water (Cost 50, Maintenance 2/km2)
Sphere of Darkness:
Read Body (Cost 100, Maintenance 5/minute)
Sphere of Light:
Awaken Crystal (Cost 20, Maintenance n/a)
Sphere of Time:
Crystal Rune (Cost 100, Maintenance 5/round)
Sphere of Fate:
Circle of Summoning (Cost 100, Maintenance n/a)
Sphere of Law:
Rune of the Warrior (Cost 20, Maintenance 2/minute)
Sphere of Chaos:
Obfuscate Senses (Cost 20, Maintenance 2/round)
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