What happens while the characters are plodding along the king’s roads connecting towns and cities in fairly populated lands? These encounters are intended for roads where the heroes are more likely to meet other travellers than wildlife or monsters.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).
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A small caravan of merchants and traders make their way past at a slow pace. The heroes have ample opportunity to ask about the road ahead, or make a few quick purchases.A well armed, grizzled mercenary travels in the same direction as the characters. He appears to be quite chatty and asks a lot of questions; he is actually a bounty hunter, trying to establish whether any of the characters are the mark he’s been sent to bring back dead or alive. If they're notorious enough one of them likely are, and the bounty hunter will bide his time until he can call down friends or authorities upon the heroes, rather than fight them one against three or more.
A thief on the run tries to hitch up with the characters; his pursuers are looking for one person, not a group.
Someone’s switched the signs around at the crossroads, whether as a prank or to deliberately mislead travellers.
A heavily armed squad of guards or knights travel along the road, escorting a public notary, tax collector, or other bureaucrat in high standing from one town to another. A sweet opportunity for rebels or highwaymen, provided the guards can be dealt with.
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