Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

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Recent rains or storms have toppled trees and sent mudslides downhill; the path ahead is blocked and the characters will have to take a longer route.
Circling crows, carrion birds or even lich fowl may draw the characters’ attention to the site of a small battle some days previous. The bodies of the losing side still lie about, stripped of valuables and weapons, and badly in need of disposal and funeral rites.
All by itself, in the middle of the deepest woods—a small patch of illegal or rare herbs, and a sign reading “Private property”.
The characters happen upon a seemingly harmless eccentric wandering more or less aimlessly in the wilds. He or she seems friendly and accommodating, if a little odd—but turns out to be the friendly neighbourhood serial killer, necromancer, or other nut job. This person may not be hostile per se, but certainly will test the characters' ethics.
A pile of white feathers on the shore of a lake or river may be all that a fox left from its meal, or it may be the feather-dress of a swan maiden, a bird spirit that can take on a human appearance if it wishes. Without its feathers, the girl cannot return to bird form and she’ll obviously want them back.

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