Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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Game is unusually abundant in this particular part of the woods. No one is going hungry tonight!
A small band of faithful have settled in a forest glade where they intend to build their new temple and live a quiet pastoral life. They are likely kind people, but may observe strange religious rites and have little patience with the corrupted, secular ways of travellers.
One man’s trash is another man’s treasure. The characters happen upon an abandoned campsite where they may recover a few mundane items—likely of little value, but when short on cooking gear any old cast iron pot will do!
A sheep dog tags along with the characters. It’s lost its shepherd and its sheep, and is delighted to have found new people to love.
The characters bump into a small group of people who are obviously accustomed to surviving in the wild, yet ask many questions about the characters’ origin and affiliations. They are army scouts, and may offer a bit of help upon verifying that the characters do not belong to the opposing faction or army—unless they do.

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