Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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Disturbing a hornets’ nest is easy to do by accident—and there’s not even any honey to be had.
By luck and chance the characters come upon a hunting cat that has just caught a messenger pigeon. The short missive is still intact.
A tiny common dragon approaches the characters cautiously to ask for help; a branch or rock has fallen down to cover the entrance to its secret underground lair—could someone big and strong please move it?
Something lurks in the river that the heroes are fording. Depending on the climate it might be a crocodile, an aquatic dragon, oversized otters, giant fish—or perhaps one of the most lethal animals out of Africa, the hippopotamus?
The heroes are approached by a hunting band or war party of a race or species that they are not very familiar with, possibly even considered hostile by the heroes’ civilization of origin. The tribes-people try to communicate but no one understands a word of what they’re saying. Will they part ways peacefully or will there be bloodshed?

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