Downtime at the Inn (Generic)

Sometimes, the characters need a break – and by break they don’t really mean another story hook. This generator covers ordinary day-to-day things happening at the local inn in town which the characters are familiar with. A lot of entries here are simply background noise that characters resting up or waiting on somebody might act upon if they wish.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 61 entries.

Give me five!

A traveller has brought a child with them. There is nothing unusual to see about them until the child turns out to be playing with an unusual and possibly quite valuable toy.
A group of ruffians or mercenaries take over a table and demand that other patrons and the innkeeper give them food and drink for free, or else. Are player characters going to take this? Not very likely.
A local strongman accuses one of the characters of looking weak and timid. He tries to challenge the character to a wrestling match.
An assassin has been hired to kill a character or another patron of the inn. The characters probably manage to foil the attempt which then in turn becomes a hook leading to their next investigative adventure in town.
A secret door in the basement turns out to contain more than rats; there's an entire underground complex down there, or possibly a smuggler's exit to an old catacomb or cavern.

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