What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).
When a spell originates from elsewhere than the Basic Rules, this is noted.
Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.
Sphere of All:
Minion (Cost 50, Maintenance n/a)
Sphere of Air:
Invisibility to Mortals (Cost 10, Maintenance 2/round)
Sphere of Earth:
Celestial Friend* (Cost 30, Maintenance n/a)
Sphere of Fire:
Ring of Fire (Cost 10, Maintenance 10/round)
Sphere of Water:
Walk on Water (Cost 20, Maintenance 5/round)
Sphere of Darkness:
Celestial Friend* (Cost 30, Maintenance n/a)
Sphere of Light:
Rebirth (Cost 100, Maintenance n/a)
Sphere of Time:
Vanity (Cost 10, Maintenance 1/hour)
Sphere of Fate:
Obliteration (Cost 100, Maintenance n/a)
Sphere of Law:
Ignore Invisibility (Cost 20, Maintenance 2/round)
Sphere of Chaos:
Cat's Claws (Cost 10, Maintenance 2/round)
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