True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Entertainment (Cost 10, Maintenance 2/minute)

Sphere of Air:
Invisibility to Mortals (Cost 10, Maintenance 2/round)

Sphere of Earth:
Talk With Trees (Cost 20, Maintenance 2/question)

Sphere of Fire:
Elemental Invulnerability (Cost 10, Maintenance 1/minute)

Sphere of Water:
Coral Reef (Cost 5, Maintenance 1/round)

Sphere of Darkness:
Sense Undead (Cost 20, Maintenance 2/round)

Sphere of Light:
Cure Disease (Cost 20+, Maintenance n/a)

Sphere of Time:
Celestial Friend* (Cost 30, Maintenance n/a)

Sphere of Fate:
Lullaby (Cost 20, Maintenance n/a)

Sphere of Law:
Ignore Invisibility (Cost 20, Maintenance 2/round)

Sphere of Chaos:
Deception (Cost 20, Maintenance 2/minute)


To generate another set of suggestions, simply refresh the page.
PHP Code Snippets Powered By : XYZScripts.com