Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 114 entries. Feel welcome to email suggestions for inclusion.

Give me five!

A hermit or witch has settled in a remote spot, and they don’t want company! They may ask the characters to leave, but if that doesn’t work, they’ll escalate by any means necessary. Bonus points if they can turn nature against the characters, driving them away!
A lycanthrope follows the characters for several days and nights, trying to steal scraps of food and other small items from their campsites. He or she isn’t hostile per se, just very much alone and not too trusting of people.
An angry turkey or other large, normally not dangerous bird, owns this glade and the characters are trespassing. The bird will challenge and harass characters in order to protect his hens until either chased off or turned into dinner.
The smell of the characters—and more so, their food—attracts the largest predator in the area. Depending on what creature the predator is it may not be openly hostile, but it’ll certainly be interested.
A flock of birds suddenly and noisily takes wing nearby, startled by a predator—or perhaps by other travellers.

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