What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
This generator currently has 106 entries.
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A distracted scholar, scientist, alchemist or other academic wanders into camp while searching for a specific rare herb, butterfly, or mineral.
A sheltered valley turns out to be where local cattle rustlers hide their stolen animals before re-branding and re-sale at the larger market fairs of the region. Dead travellers tell no tales.
Something glints in the water of a river or lake. One swim later the characters may possess a ring or similar piece of jewellery that may or may not be enchanted, and possibly belonging to someone else.
Years ago, somebody made camp here, and when they moved on they left something behind. This something might just be a rusty old knife or a few empty wine bottles; it can also be something valuable that was never meant to be abandoned in the wilds.
A shifty merchant has set up a trading post in a secluded dell, bartering his wares with a group of people or creatures that his own species normally refuses to trade with, or outright tries to exterminate. Trading quality weapons for furs and precious stones the merchant is making a pretty penny, but those weapons are bound to end up used against human settlers elsewhere sooner or later.
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