What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
This generator currently has 106 entries.
Give me five!
A tree flowers or bears fruit at the wrong season; apples in spring, cherry flowers in autumn, etc. Some enchanter must have been bored.
By luck and chance the characters come upon a hunting cat that has just caught a messenger pigeon. The short missive is still intact.
Flickering lights in a marshland area may cause the characters to wander off the safe path. Will-o-the-wisps or travellers in distress?
The sound of someone singing beautifully in the distance may cause characters to step off the safe path near a riverbed, lake, or in a swamp or delta. Ghost luring travellers to their death, or local girl who a) knows where to walk safely and b) likes to sing?
The heroes are approached by a hunting band or war party of a race or species that they are not very familiar with, possibly even considered hostile by the heroes’ civilization of origin. The tribes-people try to communicate but no one understands a word of what they’re saying. Will they part ways peacefully or will there be bloodshed?
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