Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Cloaked. The character naturally blends into her surroundings, even in broad daylight. This ability, skirting on the supernatural, confers a minus 50% penalty to Alertness checks made by others to detect the character’s presence.
Imaginative. The character has a vivid imagination. She may be a bit of a dreamer or idealist but often comes up with creative ways and ideas of problem solving.
Indebted. The character is in debt to someone else. The debt is typically financial but could also be a matter of honour or guilt.
Religious Experience. Something invoked the character’s interest in the spiritual. She gets 20% free in any Religion skill.
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