Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Annoying Habit. The character has a habit that annoys others. She may pick her nose in public, twist a strand of hair, chew gum, tap her fingers against the table, and so on.
Generous. The character lacks understanding of the value of stuff and tends to give it away willy-nilly. She’s a financial disaster area but probably well liked.
Minority. The character belongs to a religious, ethnic, or political minority. This will mean different things in different societies but tends to complicate things.
Missing Limb. The character lacks a finger or other appendage. This does not close professions to her or invoke penalties, but does allow for easy identification.

To generate another combination of four quirks, simply refresh the page.
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