Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Animal Lover. Animals tend to trust and like the character. She cannot bring herself to harm animals unless directly attacked by them—and even so, she regrets that predators preying on prey is the natural order of things.
Ludomania. The character loves gambling and must succeed a Discipline check in order to walk away from chances to do so.
Minority. The character belongs to a religious, ethnic, or political minority. This will mean different things in different societies but tends to complicate things.
Night Blind. All penalties on fighting and operating in the dark are doubled because the character cannot see. If her race normally has night vision or a similar ability, the character only has the night vision normal to humans.
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