Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Common Sense. The character thinks before acting. Where others leap into action she pauses a few seconds to consider the outcome. This probably regularly saves her tail.
Dramatic. The character loves to perform and get seen. Add 5% to her MS.
Kleptomania. The character tends to pocket other people’s stuff—not necessarily the valuables, just anything that looks remotely interesting or lies around unattended.
No Sense of Locations. When trying to find her way around unfamiliar surroundings the character tends to get lost. Easily.
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