Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Curious. The character is inquisitive and sometimes this gets her into trouble. She just needs to know everything first.
Famous Relative. The character has a relation, living or dead, who is well known. The character may have zero contact with this relative but may be able to draw on goodwill or resources due to her family name. The relative may be a noble, an influential politician, a local hero, a wealthy uncle, etc.
Missing Limb. The character lacks a finger or other appendage. This does not close professions to her or invoke penalties, but does allow for easy identification.
Witness. The character has seen something she shouldn’t. This may be a crime, a secret file, a person—others are looking for her and she has ample reason to not want to be found.

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