True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Greater Telepathy (Cost Special, Maintenance 2/10 minutes)

Sphere of Air:
Air Friendship (Cost 20, Maintenance 2/round)

Sphere of Earth:
Earth Friendship (Cost 20, Maintenance 2/round)

Sphere of Fire:
Dry Wood (Cost 20, Maintenance 5/kg of wood)

Sphere of Water:
Call Fish (Cost 20, Maintenance 2/round)

Sphere of Darkness:
Sense Undead (Cost 20, Maintenance 2/round)

Sphere of Light:
Repel Demon (Cost 40, Maintenance 10/round)

Sphere of Time:
Enhance Natural Decay (Cost 20, Maintenance n/a)

Sphere of Fate:
Command (Cost 10, Maintenance n/a)

Sphere of Law:
Celestial Friend* (Cost 30, Maintenance n/a)

Sphere of Chaos:
Mirror (Cost 20, Maintenance 2/round)


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