Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Rune of Purpose Knowing (Cost 100, Maintenance 10+)

Sphere of Air:
Rune of Good Winds (Cost 30, Maintenance 2/hour)

Sphere of Earth:
Rune of the Forest Floor (Cost 20, Maintenance 2/minute)

Sphere of Fire:
Campire (Cost 20, Maintenance n/a)

Sphere of Water:
Rune of Fresh Water (Cost 20, Maintenance 1/litre)

Sphere of Darkness:
Rune of Many Stupid Minions (Cost 50, Maintenance n/a)

Sphere of Light:
Midwifery (Cost 20, Maintenance 2/hour)

Sphere of Time:
Weather Prediction (Cost 10, Maintenance n/a)

Sphere of Fate:
Rune of the Traveller (Cost 20, Maintenance 2/minute)

Sphere of Law:
Circle of Regeneration (Cost 20, Maintenance 10/hour)

Sphere of Chaos:
Rune of Stray Magic (Cost 50, Maintenance n/a)


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