Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Spices (Cost 30, Maintenance n/a)

Sphere of Air:
Rune of Flight (Cost 40, Maintenance 20/hour)

Sphere of Earth:
Ram (Cost 50, Maintenance n/a)

Sphere of Fire:
Rune of Fire (Cost 70, Maintenance n/a)

Sphere of Water:
Rune of Fresh Water (Cost 20, Maintenance 1/litre)

Sphere of Darkness:
Towards the Light (Cost 50, Maintenance 2/question)

Sphere of Light:
Save Crop (Cost 20+, Maintenance n/a)

Sphere of Time:
Reverse Time (Cost 50, Maintenance n/a)

Sphere of Fate:
Rune of the Traveller (Cost 20, Maintenance 2/minute)

Sphere of Law:
Rune of the Foreigner (Cost 20, Maintenance 2/minute)

Sphere of Chaos:
Circle of Shapechanging (Cost 100, Maintenance n/a)


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