Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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A fishing boat makes its way down a river or across a lake, heading towards a secret fishing spot. If hailed, the fishermen will be cautious at first but can be coaxed into offering the characters passage.
Disturbing a hornets’ nest is easy to do by accident—and there’s not even any honey to be had.
The sound of someone singing beautifully in the distance may cause characters to step off the safe path near a riverbed, lake, or in a swamp or delta. Ghost luring travellers to their death, or local girl who a) knows where to walk safely and b) likes to sing?
There’s a bear in the woods—and it thinks the best honey comb in the forest is in one of the characters’ backpack.
A character finds a hunter’s trap—perhaps by walking into it, perhaps by noticing it hidden in the tall grass. The hunter may be nearby, or the traps are long abandoned. Bonus points for bear traps and large pits with spikes on the bottom.

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