What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
This generator currently has 106 entries.
Give me five!
A grizzled trapper and his trusty dogs may supply information and help—as long as he doesn’t think the characters rivals in the fur trade.
A pack of wolves track the characters, following them until they leave the wolves’ territory. The wolves are not likely to attack an alert group of characters but may tear apart supplies or packs left unguarded, or if hungry enough, attack characters who wander off alone.
A prey animal—typically a hare or a fawn—hides in the grass until the characters all but step on it, at which time it bolts and tries to make its escape.
The sound of someone singing beautifully in the distance may cause characters to step off the safe path near a riverbed, lake, or in a swamp or delta. Ghost luring travellers to their death, or local girl who a) knows where to walk safely and b) likes to sing?
An ancient oak or yew tree stands in silent majesty in a forest glade or on a hill. Looking around its roots may identify it as a hanging tree of old, or possibly an ancient marker of a battlefield of times long forgotten. It’s probably haunted.
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