What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).
When a spell originates from elsewhere than the Basic Rules, this is noted.
Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.
Sphere of All:
Steel Silence (Cost 40, Maintenance n/a)
Sphere of Air:
Levitation (Cost 10, Maintenance 2/minute)
Sphere of Earth:
Celestial Friend* (Cost 30, Maintenance n/a)
Sphere of Fire:
Speed Combustion (Cost 10, Maintenance n/a)
Sphere of Water:
Icicles (Cost 10, Maintenance n/a)
Sphere of Darkness:
Shadow Form (Cost 50, Maintenance 10/minute)
Sphere of Light:
Sphere of Light (Cost 10, Maintenance 1/minute)
Sphere of Time:
Time Leap* (Cost 200, Maintenance n/a)
Sphere of Fate:
Chak'hai (Cost 150, Maintenance n/a)
Sphere of Law:
Leech (Cost 20, Maintenance n/a)
Sphere of Chaos:
Mutate Form (Cost 50, Maintenance n/a)
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