True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Empathy (Cost 5, Maintenance 1/round)

Sphere of Air:
Levitation (Cost 10, Maintenance 2/minute)

Sphere of Earth:
Adhesive Touch (Cost 10, Maintenance 2/round)

Sphere of Fire:
Blinding Flash (Cost 40, Maintenance n/a)

Sphere of Water:
Walk on Water (Cost 20, Maintenance 5/round)

Sphere of Darkness:
Night Friends (Cost 50, Maintenance 2/minute)

Sphere of Light:
Repel Demon (Cost 40, Maintenance 10/round)

Sphere of Time:
Time Shift (Cost 80, Maintenance n/a)

Sphere of Fate:
Deathleap (Cost 200, Maintenance n/a)

Sphere of Law:
Truesight* (Cost 50, Maintenance 5/round)

Sphere of Chaos:
Living Blood (Cost 150, Maintenance n/a)


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