Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Rune of Tongues (Cost 20, Maintenance 2/minute)

Sphere of Air:
Gale (Cost 100, Maintenance 2/minute)

Sphere of Earth:
Birthstone (Cost 50, Maintenance n/a)

Sphere of Fire:
Circle of Security (Cost 50, Maintenance n/a)

Sphere of Water:
Mirror Lake (Cost 20, Maintenance 2/hour)

Sphere of Darkness:
Raise Dead (Cost 150, Maintenance n/a)

Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)

Sphere of Time:
Reverse Time (Cost 50, Maintenance n/a)

Sphere of Fate:
Doll Curse (Cost 50, Maintenance n/a)

Sphere of Law:
Rune of Forever (Cost 200, Maintenance n/a)

Sphere of Chaos:
Obscuration (Cost 50, Maintenance n/a)


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