What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).
When a spell originates from elsewhere than the Basic Rules, this is noted.
Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.
Sphere of All:
Circle of Farsight (Cost 150, Maintenance 2/round)
Sphere of Air:
Thunderclap (Cost 5, Maintenance n/a)
Sphere of Earth:
Burden of the Lumbersome Ox (Cost 20+, Maintenance 2/round)
Sphere of Fire:
Fire Sprite (Cost 10, Maintenance 2/minute)
Sphere of Water:
Dry Path (Cost 20, Maintenance 2/hour)
Sphere of Darkness:
Raise Animal (Cost 50, Maintenance n/a)
Sphere of Light:
Restore Life (Cost 50, Maintenance n/a)
Sphere of Time:
Crystal Rune (Cost 100, Maintenance 5/round)
Sphere of Fate:
Rune of the Silken Tongue (Cost 30, Maintenance 2/minute)
Sphere of Law:
Rune of Truthful Weakness (Cost 30, Maintenance 10/minute)
Sphere of Chaos:
Rune of Unpredictability (Cost 50, Maintenance n/a)
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