What happens while the characters are plodding along the king’s roads connecting towns and cities in fairly populated lands? These encounters are intended for roads where the heroes are more likely to meet other travellers than wildlife or monsters.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).
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A charming and roguish character attempts to attach him- or herself to the heroes as they travel towards the next town. He is in fact a spy of an enemy country or faction, seeking safe passage into town and hoping to blend in unnoticed.Heavy rain has caused a mudslide, ruining a stretch of the road; the characters will have to make their way around it, a detour that adds anything from a couple of hours to several days’ time to their journey.
A paranoid, neurotic merchant demands that the characters protect him and his goods; everyone is out to get him, take advantage of him, or at the very least waste his time and ruin his goods with their tardiness and sticky fingers.
A group of solemn farmers are busy digging a grave and burying a suspected witch or a suicide by a crossroads, making certain to cut off the head, put it between the corpse’s legs, and then hammer a stake through the chest—all to ensure that the deceased sinner does not rise from the grave to seek revenge.
A group of travellers, tinkerers, nomads, or other people of the road have set up camp off road and may swap hospitality for tall tales, coin, and mutual protection.
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