What happens while the characters are plodding along the king’s roads connecting towns and cities in fairly populated lands? These encounters are intended for roads where the heroes are more likely to meet other travellers than wildlife or monsters.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).
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A well armed, grizzled mercenary travels in the same direction as the characters. He appears to be quite chatty and asks a lot of questions; he is actually a bounty hunter, trying to establish whether any of the characters are the mark he’s been sent to bring back dead or alive. If they're notorious enough one of them likely are, and the bounty hunter will bide his time until he can call down friends or authorities upon the heroes, rather than fight them one against three or more.Heavy rains have washed out a part of the road, making it frustratingly muddy and difficult to traverse. Expect a queue of carts and tired oxen.
Two carters are having a row in the middle of the road, each arguing that the other needs to get himself and his lazy oxen out of the way of honest, hard working folks.
A self-proclaimed inventor and astronomer sits atop his cart shouting at his hired men and the mules. It is a matter of utmost importance that he gets to a specific hill at a specific time to make his observations—and his gear is heavy, cumbersome, and entirely too fragile.
A lone highwayman guards a bridge; none shall pass without paying the bridge toll. He'll offer to cede the toll if one of the characters will fight him—fighting one character is less dangerous for him than fighting an entire group of them at once. They’ll still have to pay if that character loses.
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