Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Animal Lover. Animals tend to trust and like the character. She cannot bring herself to harm animals unless directly attacked by them—and even so, she regrets that predators preying on prey is the natural order of things.
Gimmick. The character has a gimmick—an easily recognised feature or characteristic. This may be a special haircut, a dress code, an eyepatch, a signature move, a graffiti tag—anything. If and when she gains a reputation, strangers will recognise her far easier because of this.
Left-hander. The character has the advantage of surprise in melee combat. When fighting an opponent she has not fought before she gains a minus 4 bonus to AR during the first two rounds of combat.
Precise Time Sense. The character’s gut tells her roughly what time it is and how long it’s been since the last meal.
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