Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.
This generator currently contains the 100 entries of the Basic Rules plus 7 more.
Give me four!
Lazy. The character doesn’t do more physical labour than absolutely necessary—and preferably less.
Odd-fashioned. The character likes to dress by strange or usual designs, causing her to stand out in a crowd. She may belong to a subculture, want to be something she isn’t, or be fascinated with the apparel of another era.
Wanderer. The character is familiar with the secret code or signals of a group of people—typically a guild, a band of thieves, a secret order, a coven, or vagabond network. She knows how to identify others like her, and how to identify herself to them.
Trivia Master. This character is a walking repository of obscure facts. Whatever the subject, they have something to add — whether it reminds them of something, they read a book about it once, and their uncle Sophus used to talk about it…
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