Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Animal Hater. Animals don’t like the character. They feel insecure and defensive around her and may turn aggressive.
Gain Talent. Gain one Talent from the beginning of play regardless of whether the character has the Potential. With this particular Talent, her Power and Control scores are considered to be 15, unless her natural scores are already higher than that.
Missing Limb. The character lacks a finger or other appendage. This does not close professions to her or invoke penalties, but does allow for easy identification.
Steel Skull. The character is difficult to knock out. When hit on the head the chance of being knocked out is reduced by 10%.

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