Sometimes, the characters need a break – and by break they don’t really mean another story hook. This generator covers ordinary day-to-day things happening at the local inn in town which the characters are familiar with. A lot of entries here are simply background noise that characters resting up or waiting on somebody might act upon if they wish.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).
This generator currently has 54 entries.
Give me five!
The inn's cook loves to experiment. The new recipe is half price and you have to tell them what you think. Whether it's good or bad, well – good luck?
A group of drunkards argue over how to make a quick buck in this town.
A gifted musician or performer challenges anyone coming in the door to a musical duel. The loser has to buy a round for the entire taproom.
A member of the inn's staff – barmaid, groom, you name it – confides in a character. Pregnancy, debt, hiding from somebody – whatever it is, they need the characters' immediate assistance.
A painting in a room – the characters' room or the common room, or anywhere else, really – appears to change on the regular. Details change, and if you're gone for a while you may barely recognise the scenery five months later. Why does this happen? Is it some kind of window into another reality or simply the result of a bored enchanter's attempt to amuse themselves? Is anyone here named Dorian Gray?
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