The Basic Rules are online!

Elvish alchemist.

The Basic Rules PDF is now online and available for perusal and/or download! Sometime over Easter we plan to have the first creature sheets available—because who wants to fight only humans? But in the meantime, enjoy the random generators, enjoy the considerable read that is the Basic Rules (104 pages and growing), and enjoy the spring sun!

—Birgitte

Imagines RPG System

Loot: Greater mundane treasure

Mundane treasure is non-magical but that does not mean it cannot be valuable. These are the items that occupy treasure chests and secret lairs, just waiting for the heroes to come pick them up, wonder how to sell them, and eventually take them home to put on the mantelpiece.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 103 entries.

Give me five!

The beauty kit of someone high born, wealthy, and very vain. May contain wigs, make-up, hair dyes, perfumes, etc., depending on the game setting.
A small chest designed specifically to safely protect 2d10 small glass vials, each secured to the felt with leather straps. The vials may contain random potions or be empty; the set will still be of value to any alchemist.
A sacrificial weapon, likely gem adorned, carrying the symbols of a sect or faith that the heroes may be unfamiliar with, or connect with dark intents.
An amulet or piece of jewellery of importance to a cult or sect that is considered pagan or heretic where the heroes currently are. It is beautifully made and likely worth a fair bit, but finding a buyer without ending up in trouble may prove a challenge.
A small box containing an odd, grey lump with a sweet, earthy scent. Ambra or ambergris is essentially sperm whale intestinal blockage but once aged, it is of high value to perfume makers.

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Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

Give me five!

A sheltered valley turns out to be where local cattle rustlers hide their stolen animals before re-branding and re-sale at the larger market fairs of the region. Dead travellers tell no tales.
A trail leads towards a glade where a small group of lepers or other outcasts try to carve out a miserable living for themselves.
Local predators track the group and may attack travellers who step apart from the group/away from the fire, or mounts and pack animals straying too far from their owners.
The sound of someone singing beautifully in the distance may cause characters to step off the safe path near a riverbed, lake, or in a swamp or delta. Ghost luring travellers to their death, or local girl who a) knows where to walk safely and b) likes to sing?
A single traveller or a small party approaches the characters—they’ve lost their map or guide and are hopelessly lost, asking for directions towards the nearest settlement.

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Encounters on the roads

What happens while the characters are plodding along the king’s roads connecting towns and cities in fairly populated lands? These encounters are intended for roads where the heroes are more likely to meet other travellers than wildlife or monsters.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 100 entries.

Give me five!

A group of beggars have been forcibly marched out of town by the City Watch or town guards. Now they’re struggling to make their way to the next town over with nothing to eat and no money.
A small band of armed guards escort the cart of a noble or wealthy priest who is dying from disease or old age—but adamantly clinging to life until he can see a particular place one last time.
A broken cartwheel has forced a merchant to dump the least valuable parts of his cargo at the side of the road. The heroes may help themselves to free supplies.
A chain gang of criminals or slaves are at work fixing the road. They are guarded by several well armed men.
Two nobles or members of the gentry are engaging in a duel just off the road. Their seconds and a couple of witnesses try to prevent anyone from interfering.
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18th century rider on a Friesian horse.

Loot: Mundane treasures

Mundane treasure is non-magical and often non-valuable. It’s the sort of debris and loot that seems to grow on its own in the back of cupboards and wardrobes, and in rival adventurers’ backpacks.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 104 entries.

Give me five!

A small collection of pretty shells.
A keyring. You may even be able to tell what some of the keys are for.
A pocket knife—Swiss army knife or similar, with the cork opener missing.
A small pillbox containing d10 headache pills or anti-diarrhoeal medication.
A number of herbs or magical remedies of some, but not extreme, value.

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