What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
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A sheltered valley turns out to be where local cattle rustlers hide their stolen animals before re-branding and re-sale at the larger market fairs of the region. Dead travellers tell no tales.
A campfire in the distance turns out to belong to a group of adventurers and travellers quite like the characters themselves; they are about the same party strength and have roughly similar equipment, and they are likely looking for the same thing. Partnership in spe, or rivals?
A brook or river turns out to be full of trout or similar fish, offering easy dinner.
Fog turns a moonlit night into an eerie mistcape in which shadows lurk and navigation is difficult. There may be something out there, or there may not—but the mood is certainly set for swamp monsters and other creepers in the night.
A single traveller or a small party approaches the characters—they’ve lost their map or guide and are hopelessly lost, asking for directions towards the nearest settlement.
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