Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Gimmick. The character has a gimmick—an easily recognised feature or characteristic. This may be a special haircut, a dress code, an eyepatch, a signature move, a graffiti tag—anything. If and when she gains a reputation, strangers will recognise her far easier because of this.
Precise Sense of Locations. The character mentally maps anywhere she goes. Unless it’s been too long, she was blindfolded, or other circumstances apply, she’ll rarely get lost.
Wanderer. The character is familiar with the secret code or signals of a group of people—typically a guild, a band of thieves, a secret order, a coven, or vagabond network. She knows how to identify others like her, and how to identify herself to them.
White Knight. The character protects a specific group of people—regardless of whether they really want her to.

To generate another combination of four quirks, simply refresh the page.
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