Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Ambidextrous. The character uses both hands equally well and may operate tools and weapons with both hands without penalties for using the off hand.
Good Luck Charm. The character has one. If she were to lose it surely poor luck and misery would follow! The charm helps her be confident and while it isn’t necessarily anything of value, it has great emotional value to her.
Hard to Kill. When wounded, the character’s health may drop to minus 100% (rather than the standard minus 50%) before she dies.
Wanderer. The character is familiar with the secret code or signals of a group of people—typically a guild, a band of thieves, a secret order, a coven, or vagabond network. She knows how to identify others like her, and how to identify herself to them.

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