Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Gain Talent. Gain one Talent from the beginning of play regardless of whether the character has the Potential. With this particular Talent, her Power and Control scores are considered to be 15, unless her natural scores are already higher than that.
Immortal. The character does not age naturally beyond maturity. She is still prone to disease, injury and other trauma that may prove lethal. She remains young and vigorous until the time of her unnatural death.
Impulsive. The character acts before thinking. She often lets her feelings get in the way of her judgement.
Lazy. The character doesn’t do more physical labour than absolutely necessary—and preferably less.

To generate another combination of four quirks, simply refresh the page.
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