Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Adopted. The character was not born into her current family. She may know little of her true parentage and may wish to explore. She is restless and may feel that her foster family never really wanted her or that she does not fit in with them.
Idealist. The character has a strong code of ethics and may try to inflict it on others as well.
Illusion Piercing. The character sees through illusions and invisibility on a 3d Intelligence check. She must have reason to suspect that an illusion or invisible person is present before checking.
White Knight. The character protects a specific group of people—regardless of whether they really want her to.

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