True magic and talents spell generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Minion (Cost 50, Maintenance n/a)

Sphere of Air:
Air Friendship (Cost 20, Maintenance 2/round)

Sphere of Earth:
Falling Rocks (Cost 10, Maintenance n/a)

Sphere of Fire:
Ring of Fire (Cost 10, Maintenance 10/round)

Sphere of Water:
Coral Reef (Cost 5, Maintenance 1/round)

Sphere of Darkness:
Bloodloss (Cost 50, Maintenance n/a)

Sphere of Light:
Repel Demon (Cost 40, Maintenance 10/round)

Sphere of Time:
Time Leap* (Cost 200, Maintenance n/a)

Sphere of Fate:
Dream Influence (Cost 50, Maintenance 10/statement)

Sphere of Law:
Leech (Cost 20, Maintenance n/a)

Sphere of Chaos:
Mutate Form (Cost 50, Maintenance n/a)


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