Life in a city of some size is never dull. The poor huddle for warmth behind the churches and mansions of the upper crust, thieves and smugglers dodge the king’s guards, merchants hunt for the perfect bargain, and most people simply try to survive.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).
This generator currently has 147 entries.
Give me five!
A sorcerer, witch, or other spell caster quietly attempts to cast a spell for some non-nefarious purpose while walking or shopping—but the spell misfires, causing an Audiovisual fumble from the Magic Gone Wild chapter.
Strange graffiti attracts a hero’s eye. Whether it comprises an occult symbol, the sigil of a feared cult or criminal organisation, or something else entirely, finding it here is probably not a good sign.
Magic sensitive heroes (i.e., heroes with a Control score of 20 or higher) perceive magic being used nearby at semi-regular intervals all day. This is in fact a sorcerer’s apprentice using power stored in an object to keep casting the same spell over and over in an attempt to learn it properly.
Torrential rains cause a section of the city sewer to collapse, sending vast amounts of homeless rats into the streets looking for food and shelter. In poor neighbourhoods and slums, beggars and destitutes also may be in trouble.
A prize bull, ram or stallion is being escorted through town. The heroes may end up hired to ensure no one steals it or they’re just unfortunate enough to be in the way and get side-eyed as potential thieves. Either way, everything that can go wrong goes wrong. The animal falls sick, is stolen, runs off, panics and trashes a china shop, you name it.
To generate more suggestions, simply refresh the page.