Encounters in the City

Life in a city of some size is never dull. The poor huddle for warmth behind the churches and mansions of the upper crust, thieves and smugglers dodge the king’s guards, merchants hunt for the perfect bargain, and most people simply try to survive.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 147 entries.

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A skilled pickpocket or cut-purse tries her luck with one of the characters while her helper(s) attempt to create a distraction.
A black cat or other animal of ill omen crosses the characters’ path. May or may not be an actual portent of misfortune to come.
A smart thief has trained a magpie or ferret to steal shiny objects in return for treats. Sure, most of the loot may be bits of glass, but every once in a while something valuable will turn up—so that's where a character's magical ring or silver spoon went.
A poorly constructed wall of a half-timbered or clay building collapses without warning. The heroes must race against time to dig out the people who were caught under the rubble and provide medical assistance to the injured. For those heroes of a less than ethical orientation, there’s also the opportunity to rummage through the ruins for loot (although the people who live in shabbily constructed houses may not be the people with the most loot to hide away).
Magical mishaps happen to non-player characters too. A random person in town has purchased a potion off a neighbourhood alchemist, but is not aware that the potion comes with a random spell fumble when consumed. Bonus points if the potion doesn’t even do what it says on the label – this is how you get lycanthropes running wild in the street, pursued by flocks of ravens or lute players in colourful costumes.

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