Life in a city of some size is never dull. The poor huddle for warmth behind the churches and mansions of the upper crust, thieves and smugglers dodge the king’s guards, merchants hunt for the perfect bargain, and most people simply try to survive.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).
This generator currently has 147 entries.
Give me five!
A street rat unsuccessfully attempts to cut a hero’s purse or pick his or her pocket. Once discovered the urchin takes off at a run—will the heroes pursue?
A merchant attempts to hire passers-by to carry crates to his warehouse after his regular work crew quit. Did the merchant not pay them? Is the merchant going to pay the heroes if they do the workers’ job for them?
A vampire decides to sniff the characters out, whether tempted by their availability as victims or by their possessions. The vampire has the quirks and abilities resulting from 6d100 sentient kills. It may attempt to win the characters’ trust in order to deceive them later, or try to seduce a party member.
A parent is searching for a missing child. Did the kid just wander off, attracted by something shiny, or did something more sinister occur?
Somebody is running a game of chance in the street; guess which out of three cups is hiding the nut! They run an honest game, but their buddies are attempting to pick the pockets of those who gather to watch.
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