Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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A lycanthrope follows the characters for several days and nights, trying to steal scraps of food and other small items from their campsites. He or she isn’t hostile per se, just very much alone and not too trusting of people.
A campfire in the distance turns out to belong to a group of adventurers and travellers quite like the characters themselves; they are about the same party strength and have roughly similar equipment, and they are likely looking for the same thing. Partnership in spe, or rivals?
A prey animal—typically a hare or a fawn—hides in the grass until the characters all but step on it, at which time it bolts and tries to make its escape.
A pile of white feathers on the shore of a lake or river may be all that a fox left from its meal, or it may be the feather-dress of a swan maiden, a bird spirit that can take on a human appearance if it wishes. Without its feathers, the girl cannot return to bird form and she’ll obviously want them back.
The heroes are approached by a hunting band or war party of a race or species that they are not very familiar with, possibly even considered hostile by the heroes’ civilization of origin. The tribes-people try to communicate but no one understands a word of what they’re saying. Will they part ways peacefully or will there be bloodshed?

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