Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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A trail leads towards a glade where a small group of lepers or other outcasts try to carve out a miserable living for themselves.
Recent rains or storms have toppled trees and sent mudslides downhill; the path ahead is blocked and the characters will have to take a longer route.
Fog turns a moonlit night into an eerie mistcape in which shadows lurk and navigation is difficult. There may be something out there, or there may not—but the mood is certainly set for swamp monsters and other creepers in the night.
A single traveller or a small party approaches the characters—they’ve lost their map or guide and are hopelessly lost, asking for directions towards the nearest settlement.
A humble farmer or peasant wanders the wilds with a bag or basket of offerings, or leading a cow on a rope. They are paying off the local monster who refrains from eating villagers as long as the gifts keep coming.

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