Encounters in the Wilderness

What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.

Elves that look suspiciously like Canadian Indians, or something.

This generator currently has 106 entries.

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Torrential rains make it difficult to find dry firewood. A miserable night awaits.
The smell of the characters—and more so, their food—attracts the largest predator in the area. Depending on what creature the predator is it may not be openly hostile, but it’ll certainly be interested.
The sound of someone singing beautifully in the distance may cause characters to step off the safe path near a riverbed, lake, or in a swamp or delta. Ghost luring travellers to their death, or local girl who a) knows where to walk safely and b) likes to sing?
There’s a bear in the woods—and it thinks the best honey comb in the forest is in one of the characters’ backpack.
The map is wrong. The heroes can’t find the landmark that’s supposed to be there, the river is in the wrong spot, or the distance measurements are whacked. Either way, the heroes are lost.

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