What awaits once the heroes leave the roads and villages of civilization behind and venture out into the wilds? Animals, monsters, and nature, of course! Bring spare rations.
This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD) but most encounters can be applied to other climates than the forests and plains of Medieval Europe as well.
This generator currently has 106 entries.
Give me five!
A young common dragon decides to sniff the characters out; the dragon is not looking for a fight per se but may be tempted, whether by the characters’ possessions or by their dinner.
A fishing boat makes its way down a river or across a lake, heading towards a secret fishing spot. If hailed, the fishermen will be cautious at first but can be coaxed into offering the characters passage.
A large stag or bull moose decides that he ain’t moving for no one—the characters will have to go around him or fight him. Gods help them if they look twice at his does!
The characters bump into a small group of people who are obviously accustomed to surviving in the wild, yet ask many questions about the characters’ origin and affiliations. They are army scouts, and may offer a bit of help upon verifying that the characters do not belong to the opposing faction or army—unless they do.
A boar has piglets and the heroes are way too close! Cue charging tusked inferno!
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