Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Crowd Seeker. The character dislikes being alone and seeks the company of others when possible.
Famous Relative. The character has a relation, living or dead, who is well known. The character may have zero contact with this relative but may be able to draw on goodwill or resources due to her family name. The relative may be a noble, an influential politician, a local hero, a wealthy uncle, etc.
Hard to Kill. When wounded, the character’s health may drop to minus 100% (rather than the standard minus 50%) before she dies.
Magic Sensitive. The character senses when magic is used within 20 metres’ radius of herself, regardless of the amount of power used.

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