Magic gone wild!

Whenever spells are cast there is a risk of the arcane energies not acting as the spell caster intended. Spell casters with low Control scores are more prone to magical mishaps, but all mages will find themselves showered in butterflies—or tons of bricks—on occasion.

This generator currently contains the 300 entries of the Basic Rules and 18 new ones.

Give me one of each!

If the fumble was from a self-affecting spell:

The spell caster suffers a silencing effect for 2d4 hours after completing the spell. During this time she cannot produce any noise or sound of any fashion.

If the fumble was from an offensive or defensive spell:

All enchantments on the spell caster’s person and gear disappear for 2d4 days. Weapons with less than 10% bonus to attack or +2 to damage lose their enchantments permanently.

If the fumble was from a spell with audiovisual effects:

The spell caster stubs her toe only to discover that she was stepping in a small box or purse containing coins or gems of at least enough value to purchase food and beds at a high class inn for a few days ahead.
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