Quirks

Quirks are traits of personality and circumstance that help make characters stand out from each other. Not two characters are likely to share the exact same combination and interpretation of their strengths and flaws. Quirks are optional; a character does not have to roll a set if the player doesn’t want to—but they help add depth and uniqueness to what otherwise may feel like a sheet of stats with no face.

This generator currently contains the 100 entries of the Basic Rules plus 7 more.

Give me four!

Easy Learner. The character’s base critical chance is raised by 5%.
Generous. The character lacks understanding of the value of stuff and tends to give it away willy-nilly. She’s a financial disaster area but probably well liked.
Irrational Fear. The character has a phobia that makes no sense to anyone else. A certain thing or condition causes fear and insecurity, invoking a 2d penalty to Discipline checks. The phobia might be of wearing green, being in the same room as a wooden chest, wearing pearls or being in the presence of someone who does, etc.
Mind Shield. The character’s mind cannot be probed by spells such as Telepathy, Dragonsight, or Soul Command, nor by em- or telepaths.

To generate another combination of four quirks, simply refresh the page.
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