Hedge magic spells generator

What spells does my character get? This generator suggests a spell from each sphere, listed with its base cost and maintenance, allowing characters to pick their starting spells at random (within the limits of their ability, as per the Basic Rules’ chapter on magic).

When a spell originates from elsewhere than the Basic Rules, this is noted.

Spells marked with * indicates that the game master should consider whether he wants this spell to be randomly available in the game setting. These spells can be game changers, capable of wrecking considerable havoc on a game master’s carefully crafted storylines if used lightly.


Sphere of All:
Remove Rune (Cost 100, Maintenance n/a)

Sphere of Air:
Rune of Good Winds (Cost 30, Maintenance 2/hour)

Sphere of Earth:
Rune of Petrification (Cost 40, Maintenance n/a)

Sphere of Fire:
Starlight (Cost 30, Maintenance n/a)

Sphere of Water:
Mistscapes (Cost 50, Maintenance 5/minute)

Sphere of Darkness:
Stalker (Cost 50, Maintenance 10/question)

Sphere of Light:
Midwifery (Cost 20, Maintenance 2/hour)

Sphere of Time:
Circle of Deep Sleep (Cost 50, Maintenance 1/hour)

Sphere of Fate:
Rune of Concealment (Cost 50, Maintenance 20/hour)

Sphere of Law:
Rune of the Foreigner (Cost 20, Maintenance 2/minute)

Sphere of Chaos:
Obscuration (Cost 50, Maintenance n/a)


To generate another set of suggestions, simply refresh the page.
PHP Code Snippets Powered By : XYZScripts.com