What’s a pain in the backside? Rolling up random herbs. It’s enough to make somebody not want to play a herbalist after all.

To the rescue! The random table scales the chances of finding rare herbs so that you’ll end up with a lot more common and low-value specimens (just as if you’d used the table in the Basic Rules).

Get me some herbs!

Your herb is a spice with a value of 2.

Herbalism isn't a hobby, it's a lifestyle.
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Creepy Crawlies updated!

The Creepy Crawlies pdf has been updated with the addition of a new creature: The werewolf.

The legend of the werewolf – a human with the ability or curse to shapeshift into the form of a wolf, or a hybrid form of man and wolf, typically under the influence of the full moon – dates back to the first century after Christ, and is probably older yet. The myth gained traction in Europe in medieval times and spread to the New World, peaking in the 17th century, subsiding in the 18th, and enjoying a resurgence in 20th-century horror movies.

Werewolves have a long history in Europe, and the legend takes many forms. This creature sheet describes the archetypical central European and Slavic werewolf familiar from Gothic horror; a man who turns into a murderous beast at the full moon. Quirks and abilities are taken from European legends and traditions.

Download your new copy today!

Downtime at the Inn (Generic)

Sometimes, the characters need a break – and by break they don’t really mean another story hook. This generator covers ordinary day-to-day things happening at the local inn in town which the characters are familiar with. A lot of entries here are simply background noise that characters resting up or waiting on somebody might act upon if they wish.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 54 entries.

Give me five!

Guests or servants disappear from the inn at night and no one knows how. It's up to the characters to uncover a conspiracy of slavers or other kinds of human traffickers using a secret passage and a secret transportation network out of town.
A dissatisfied customer curses the kitchen, spoiling any food prepared. Lifting the curse is a priority but finding out why the customer was so unhappy might be important too.
A gifted musician or performer challenges anyone coming in the door to a musical duel. The loser has to buy a round for the entire taproom.
A painting in a room – the characters' room or the common room, or anywhere else, really – appears to change on the regular. Details change, and if you're gone for a while you may barely recognise the scenery five months later. Why does this happen? Is it some kind of window into another reality or simply the result of a bored enchanter's attempt to amuse themselves? Is anyone here named Dorian Gray?
A group of drunks make fun of the innkeeper's appearance. The innkeeper is not amused and may attempt to throw them out, possibly requiring the characters' assistance in doing so.

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Urban Horror Encounters

Running an urban horror game, or a contemporary game where creepy gets to be a factor? Look no further, we have plenty of ideas for eerie and chill-inducing randomness. Some of it isn’t even supernatural because life itself can be plenty scary at times.

This generator currently has 61 entries.

Give me five!

No dark alleys without muggers.
It’s the new season premiere! Nothing happening tonight can make anyone else care about anything but the season opener of whatever hit show is the big thing this season. House is on fire? Quick, find a sports bar with a TV set. Someone died? Yes, well, they’re still going to be dead tomorrow, they can wait.
The wild-eyed man walking around with a crown of thorns and a sign proclaiming the imminent arrival of Cthulhu (or some other mythical horror) happens to be right. This is not going to be a good day.
A bunch of daredevils like playing games, like who can stand in front of an oncoming train the longest, or who can stand closest to the ledge. Wouldn't it be convenient during one of these games to be 'accidentally' pushed by a jealous friend?
Haunted dolls are always fun. Whether it's possessed by a demon wanting to cause hurt and grief, or it's haunted by its former or original owner; a haunted doll may seek to hurt, or it may return the treatment it is given, protecting children who look after it well and harming those who don't. It may harm the adults who treat its child owner poorly, too.

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Diversity & Dragons?

Not going to rehash the debate that’s currently going on in the game industry after the announcement that some companies will be revisiting the concept of ‘evil races’ and obvious, blatant parallels to real world minorities. Just going to toss in,

Roleplaying games need to develop with the society that plays them. No, it’s never been an issue for me that some races were considered ‘evil’ (though I think it’s maybe taking the very easy road through world building). But I’ve never had any other colour but pale pink, either.

I do recall the early 80s and how it sucked to sit at a gaming table with players who insisted that female players had to play female characters in order to not ‘make things weird’. Having to put points in Charisma because women look good in fantasy or it isn’t fantasy. How illustrations of women in game books were chain mail bikini or less. How it almost revolutionised the industry that Dragonlance had female heroes — and the main issue of debate seemed to be whether Laurana’s armour design (skirt and all) was feminine enough.

Get over it. Society evolves. If you need a simple, down to earth race of assholes in your game world, make one. It’s your table and your game group, do what you want.

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