Random gossip and rumours

Exploring gossip and idle chat around the wells, inns, and marketplaces of a rural community. This table was created with the Gossip magical item in mind. Use it for background noise anywhere, though it works best with fantasy and/or medieval settings.

Spill the tea!

The silversmith spent last night sitting at the inn, swearing up and down about their spouse. Some people get along like cats and dogs with only one food bowl in the house. That story's going to be all over town before the Devil gets out of bed.
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Generic Thug Template

This template is for your run-of-the-mill, average thug, whether a faceless member of the town guard or a band of highwaymen. To provide a little variation, we offer several randomised customisation options. Throw in two thugs per able-bodied, fighting player character (and more if they are highly skilled and experienced characters).

To create a more experienced thug, combine two customisations. For a very experienced thug, combine three or four.

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3

Appearance 15, Charisma 10, Authority 17
Agility 15, Strength 17
Intelligence 11, Memory 9, Discipline 11
Power 13, Control 15
Operation 12, Construction 8
# 5, MS 3%
AR -2, DMG +2
HP 40, PP n/a
DEF (76) 76/76/76
Luck 5
ALT 50%
INTU 32%

Skills of note: Brawling (41%), Coolness (33%), Weapon of choice (41%), Weapon, secondary choice (28%).

Give me four customisations for thugs!

Plate sabatons (D/A n/a, penalty 1)
Adjusted DEF: (76) 76/76/61


Sword, gladius (Dmg d6+4, penalty 5), Rune of Sharpness


Sword, short (Dmg d6+d10, penalty 4), Rune of Pain (d4 charges)


This thug is more powerful than average. Combine two customisations for them.

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Last updated January 28, 2024.

Herbs

What’s a pain in the backside? Rolling up random herbs. It’s enough to make somebody not want to play a herbalist after all.

To the rescue! The random table scales the chances of finding rare herbs so that you’ll end up with a lot more common and low-value specimens (just as if you’d used the table in the Basic Rules).

Get me some herbs!

Your herb is a healing herb or berry with a value of 3.

Do not try this at home.
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Creepy Crawlies updated!

The Creepy Crawlies pdf has been updated with the addition of a new creature: The werewolf.

The legend of the werewolf – a human with the ability or curse to shapeshift into the form of a wolf, or a hybrid form of man and wolf, typically under the influence of the full moon – dates back to the first century after Christ, and is probably older yet. The myth gained traction in Europe in medieval times and spread to the New World, peaking in the 17th century, subsiding in the 18th, and enjoying a resurgence in 20th-century horror movies.

Werewolves have a long history in Europe, and the legend takes many forms. This creature sheet describes the archetypical central European and Slavic werewolf familiar from Gothic horror; a man who turns into a murderous beast at the full moon. Quirks and abilities are taken from European legends and traditions.

Download your new copy today!

Downtime at the Inn (Generic)

Sometimes, the characters need a break – and by break they don’t really mean another story hook. This generator covers ordinary day-to-day things happening at the local inn in town which the characters are familiar with. A lot of entries here are simply background noise that characters resting up or waiting on somebody might act upon if they wish.

This table is designed for a European inspired fantasy set in a technological and cultural age equivalent to the Middle Ages up to the Early Modern Period (ca. 1100-1750 AD.).

This generator currently has 54 entries.

Give me five!

Terrible weather causes the inn's basement to flood, the roof to be damaged, or a wall to collapse.
Members of two rival gangs meet in a dark corner to discuss a third gang's actions towards both.
A dissatisfied customer curses the kitchen, spoiling any food prepared. Lifting the curse is a priority but finding out why the customer was so unhappy might be important too.
An assassin has been hired to kill a character or another patron of the inn. The characters probably manage to foil the attempt which then in turn becomes a hook leading to their next investigative adventure in town.
An older patron argues with a younger; turns out they're parent and child and they are definitely not in agreement on the child's future.

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