Need a random trap to throw at your players? Fear no more, we have what you’re looking for. Or at least something like it. Hey, you may have to jury-rig it and fuse a few wire, but it should run. More or less.
The traps suggested are generic; they may need a little adaptation to your game system of choice. Some may seem familiar; they’ve made the rounds on the internet in various forms, and it’s nigh impossible not to be inspired by them in some way or other.
Have an idea of your own? Feel very encouraged to add it in the comments or mail it to us. We’re delighted to give credit and a linkback for usable traps suggestions.
This generator currently has 47 entries.
Give me three!
A large wooden door bars the way. It has no less than six doorknobs — and attempting to turn the wrong one triggers an explosive trap. The correct knob is known only to the game master, and there are no hints or clues as to which it is. This trap is not likely to kill characters, but it will help whittle down their health and healing resources. Turning the right knob causes the door to open in the normal fashion, allowing passage.
Our heroes encounter a hallway with a floor covered in lettered tiles. Stepping on the wrong tiles triggers poisonous arrows or the like, shooting from the walls. The characters need to figure out what word is safe to ‘spell’ by walking on the tiles. The ‘password’ should have some significance for the story — whether it’s the name of the villain’s son, an important name from scripture, or something else.
The way ahead is blocked by a door, next to which is a panel with five circular depressions in a single line. Next to it hangs a basket containing five coloured crystals: red, blue, yellow, green, and violet. Arranging the crystals in the order of the rainbow unlocks the door; any other combination triggers an explosion.To generate more suggestions, simply refresh the page.
