Random Encounter Table

Quick inspiration to throw random encounter style obstacles in the way of your travelling adventuring party. Great for those days you haven’t got the time to prepare something of your own, or you suspect your players have come to know your design style too well.

The random encounters are listed with stats and other required data from the IMAGINES system. Feel free to adapt the suggestions to any other game system as you please.

This generator currently contains 9 entries.

Encounter #4: The Opium Smugglers

A group of smugglers accept the company of the travellers provided they don’t appear threatening. The smugglers identify themselves as travelling traders and claim that their goods are medicinal — when in fact they’re smuggling opium.

Three of them are secretly cultists (one very junior) in service of Amapola, the Goddess of Poppies whose followers see life as suffering and death as a relief. If the characters find out, they should stop these people before they manage to create even more opium addicts. The fourth of the group is Sparrow Thorn who does not know the sinister purpose of the journey. She was hired as a guide through the wilderness.

You’ll want to change the names — and the goddess Amapola — to suit your own campaign. Observant GMs will notice that the characters are all variants of the smuggler template. Feel free to adjust them further.

Sparrow Thorn
Smuggler, adventurer

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3
Appearance 15, Charisma 10, Authority 17, Agility 15, Strength 17, Intelligence 11, Memory 9, Discipline 11, Power 13, Control 15, Operation 12, Construction 8

# 5, MS 3%, AR -2, DMG +2, HP 40, PP n/a, DEF (76) 76/76/76, Luck 5, ALT 50%, INTU 32%

Ambidextrous. The character uses both hands equally well and may operate tools and weapons with both hands without penalties for using them off-hand.

  • Leather gauntlets (D/A n/a, penalty 1).Adjusted DEF: (76) 76/71/76
  • A compass in perfect working order, beautifully made.
  • Sword, short (Dmg d6+2, penalty 4), Rune of Sharpness.

Petunia di Sidenia Milleflora
Smuggler, cultist

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3
Appearance 15, Charisma 10, Authority 17, Agility 15, Strength 17, Intelligence 11, Memory 9, Discipline 11, Power 13, Control 15, Operation 12, Construction 8

# 5, MS 3%, AR -2, DMG +2, HP 40, PP n/a, DEF (76) 76/76/76, Luck 5, ALT 50%, INTU 32%

  • An indulgence from the temple of Amapola, granting absolution from sins committed for the cause. Written in Thuali. Filled in with the name Petunia di Sidenia Milleflora.
  • Ten packets of opium; ten disks of dark brown matter, each weighing 500 g.
  • Hatchet (Dmg d6+d10, penalty 3), Rune of Pain (4 charges)

Marin di Agustín Robles
Smuggler, cultist

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3
Appearance 15, Charisma 10, Authority 17, Agility 15, Strength 17, Intelligence 11, Memory 9, Discipline 11, Power 13, Control 15, Operation 12, Construction 8

# 5, MS 3%, AR -2, DMG +2, HP 40, PP n/a, DEF (76) 76/76/76, Luck 5, ALT 50%, INTU 32%

Indebted. The character is in debt to someone else. The debt is typically financial but could also be a matter of honour or guilt.

  • A pouch of Madam Maude's Good Spice with d10 doses left.
  • Javelin (Dmg d8, penalty 5)

Ventana di Crisantema Milleflora
Smuggler’s apprentice, cultist

Presence 7, Physique 10, Psyche 6, Potential 8, Technology 3
Appearance 15, Charisma 10, Authority 17, Agility 15, Strength 17, Intelligence 11, Memory 9, Discipline 11, Power 13, Control 15, Operation 12, Construction 8

# 5, MS 3%, AR -2, DMG +2, HP 40, PP n/a, DEF (76) 76/76/76, Luck 5, ALT 50%, INTU 32%

Character is immune to illusionary spells.

  • A woodcut of questionable literary merit.
  • Ten packets of opium; ten disks of dark brown matter, each weighing 500 g.
  • Meat cleaver (Dmg 3, penalty 2), Rune of the Warrior.


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